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I feel like this deck wants 1 more land Treasured find is beyond terrible for this deck and here's why It takes two mana for you to recur anything this Is a tempo loss and card neutral you then most likely recurred a threat that costs = to or less then treasured find instead just run more Aggro cards a Dreg mangler would be good here why Haste 3/3 and makes value if you happen to get to 5 Also mogg flunkies are just bad they're not big they can't attack alone if you need another 2 drop knight of infamy is just good here why He ghetto swings for the turn he comes in thanks to exalted He's pro white! And he's not a terrible body if you have to use him for something else If you were running goblin cards just for grenade I think arsonist is way better then flunkies arsonist can two for one or just get throu for damage
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http://www.mtgvault.com/ViewDeck.aspx?DeckID=408250 Check out my zombies
Agreed on the comment about goblin arsonist - ups the chances to get a goblin for the grenades and does extra damage besides (oh how often that one or two life makes all the difference). Swap out the flunkies for the arsonists and maybe lose the treasured finds to krenko mob boss and\or goblin chieftain. http://www.mtgvault.com/ViewDeck.aspx?DeckID=335590 - mind taking a peek?
Thanks for comments guys. Just my thoughts on the matter. I don't understand why you both think treasured find is bad for this deck. Its awesome because if you have vexing devil that's 8 damage rather than 4. 10 rather than 5 with goblin grenade. Goblin bushwhacker and Geralf's messanger are also great to replay. I don't get it. Forget a game lasting long enough to accumulate 5 lands for scavange. Krenko mob boss? No cause again its too pricey for this deck. And if i put in a goblin chieftain it might as well be a goblin deck, which it isn't really. Final question for trollking. Is a 3/3 haste for three mana really any better than a 3/3 without haste for two mana?
In some ways because its not dependent to have other creatures swing with it (mogg flunkies is not good because a midrange deck will smash your other creatures and leave you sitting with a useless mogg flunkie so I'm saying its worth 1 mana to get haste and lose a really nasty drawback And about treasured find is bad for tempo by turn 3 your vexing devil isn't very scary and Niether is most of your cards in a deck where your racing to twenty you don't want to have to spend two mana to recur something web you can just run more threats
You'd pay three mana to play brimstone volley anyway, and you wouldn't speak of tempo loss. Payin' three mana to recur five damage? You mad? that's a good deal. I mean recurring goblin grenade to chop of half their life total by that alone? what is that if not tempo. In any case i wouldn't play it on turn three, i'd get all my creatures out first, and as they're all as nasty for as cheap as possible i don't think there's really any tempo loss to speak of.