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Deck i have been working on for a very long time. Let me know if you have any questions, but its supposed to be able to defeat anything thrown at it.
high mana ramp, start with a forrest, than drop the cloud posts. save moments piece to stop 5 damage or higher. infinite spellburst with good mana. creatures only need one punch to destroy a whole deck.pay attention to cards that say "draw basic land" and cards that say "draw a land" as well as putting them into play. ;) this deck has speed and loses only to the fastest of burn decks.v3, toned up the main deck, and made side deck counter the counterspell decks.link to older, not as good V2 (incase you wanted to compare.)http://www.mtgvault.com/mdiakne/decks/mdiaknes-eldrazi-smash/
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for insight into what my V4 may hold, i am currently investigating implimenting 3 rewinds/treachery's This should make even higher mana ramp.http://www.mtgvault.com/card/rewind/M13/http://www.mtgvault.com/card/treachery/UDS/anywho, let me know if you don't know why i have certain cards in the deck, all cards serve a purpose no matter what the situation. also let me know if you want me to look at your deck. Thanks!
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what's with the blightsteel and platinum empiron?
huge 11/11 creature, that will insta kill if you don't block it, so they are forced to block it or they will get over 10 poison counters. platinum is another huge creature that 1 is big, and 2 if you cant attack you can wait it out until you have a real power. the point is to spread out the pain. the wammies have to be colorless so that they don't get dusted, and i don't want to have a deck full of something that can be surgically extracted or something similar.
I read the deck wrong then, this is not a base eldrazi deck, this is a beatstick deck. Your goal is just to power out beaters and go to town then?Good call on the show and tell, That's one of my favorites
yea, you got any extra ideas? i still seem to have issues with full counterspell decks, as well as "some" quick creature decks, such as high level goblin decks.
The problem is that you're running an aggro deck. In the hierarchy of decks, they lose to traditional control decks.Which way do you want it?An aggro deck, a control deck, or a combo deck? You have all three here, and b/c of it, you're weak in all three.
thats very insightfull. i guess my main thought when making this deck, was to get out big colorless creatures, namely eldrazi. do you have any suggestions to make it more defensive towards the other hierarchy's?
Well I'd change it to a control build, run a full counterspell-card draw suite, run a playset of show and tell, and cut all creatures but the big 3 eldrazi, as the rest are superfluous.I'd also consider painters servant dramatic entrance, as that would also work well with summoning trap, as you'll need to filter through your deck to find the eldrazi.I've build that deck before and it runs well.I've also done token generation for a polymorph win: http://www.mtgvault.com/ergon314/decks/mass-polymorph/That's my preference, as people never see it coming.
If you want aggro, I'd ditch the control entirely and run a pure ramp suite with painters servant, elvish piper, and dramatic entrance, turn 5 eldrazi. again ditch the extra creatures but the big 3 eldrazi, and a 4 of each.
There's no need for a combo build as the other two are combos in and of themselves.
" run a full counterspell-card draw suite" can you expand upon what that would consist of. sorry but i have never really built a successfull control deck.
counterspell, negate, essence scatter, rewind, pre ordain, ponder, for see, divination.This is what I consider the counterspell-card draw suite. tailor them to your local play group