Eldrazi Annihilation V3

by mdiakne on 16 May 2013

Main Deck (63 cards)

Sideboard (22 cards)


Sorceries (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Deck i have been working on for a very long time. Let me know if you have any questions, but its supposed to be able to defeat anything thrown at it.

How to Play

high mana ramp, start with a forrest, than drop the cloud posts. save moments piece to stop 5 damage or higher. infinite spellburst with good mana. creatures only need one punch to destroy a whole deck.

pay attention to cards that say "draw basic land" and cards that say "draw a land" as well as putting them into play. ;)

this deck has speed and loses only to the fastest of burn decks.

v3, toned up the main deck, and made side deck counter the counterspell decks.

link to older, not as good V2 (incase you wanted to compare.)
http://www.mtgvault.com/mdiakne/decks/mdiaknes-eldrazi-smash/

Deck Tags

  • Green
  • Black
  • Red
  • Ramp
  • Mana
  • Eldrazi
  • Legendary
  • Big
  • huge
  • Emrakul
  • ulamog
  • kozilek
  • Blightsteel
  • it that betrays
  • Platinum Emperion
  • primeval titan
  • cloudpost
  • vesuva
  • Glimmerpost
  • Post
  • Epic

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,745 times.

Mana Curve

Mana Symbol Occurrence

030030

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Eldrazi Annihilation V3

for insight into what my V4 may hold, i am currently investigating implimenting 3 rewinds/treachery's This should make even higher mana ramp.
http://www.mtgvault.com/card/rewind/M13/
http://www.mtgvault.com/card/treachery/UDS/

anywho, let me know if you don't know why i have certain cards in the deck, all cards serve a purpose no matter what the situation. also let me know if you want me to look at your deck. Thanks!

0
Posted 16 May 2013 at 20:03

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what's with the blightsteel and platinum empiron?

1
Posted 03 June 2013 at 22:56

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huge 11/11 creature, that will insta kill if you don't block it, so they are forced to block it or they will get over 10 poison counters. platinum is another huge creature that 1 is big, and 2 if you cant attack you can wait it out until you have a real power. the point is to spread out the pain. the wammies have to be colorless so that they don't get dusted, and i don't want to have a deck full of something that can be surgically extracted or something similar.

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Posted 04 June 2013 at 15:59

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I read the deck wrong then, this is not a base eldrazi deck, this is a beatstick deck. Your goal is just to power out beaters and go to town then?
Good call on the show and tell, That's one of my favorites

1
Posted 04 June 2013 at 16:00

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yea, you got any extra ideas? i still seem to have issues with full counterspell decks, as well as "some" quick creature decks, such as high level goblin decks.

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Posted 04 June 2013 at 17:05

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The problem is that you're running an aggro deck. In the hierarchy of decks, they lose to traditional control decks.

Which way do you want it?
An aggro deck, a control deck, or a combo deck?
You have all three here, and b/c of it, you're weak in all three.

2
Posted 04 June 2013 at 20:25

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thats very insightfull. i guess my main thought when making this deck, was to get out big colorless creatures, namely eldrazi. do you have any suggestions to make it more defensive towards the other hierarchy's?

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Posted 04 June 2013 at 21:19

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Well I'd change it to a control build, run a full counterspell-card draw suite, run a playset of show and tell, and cut all creatures but the big 3 eldrazi, as the rest are superfluous.

I'd also consider painters servant dramatic entrance, as that would also work well with summoning trap, as you'll need to filter through your deck to find the eldrazi.

I've build that deck before and it runs well.

I've also done token generation for a polymorph win: http://www.mtgvault.com/ergon314/decks/mass-polymorph/
That's my preference, as people never see it coming.

2
Posted 04 June 2013 at 22:41

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If you want aggro, I'd ditch the control entirely and run a pure ramp suite with painters servant, elvish piper, and dramatic entrance, turn 5 eldrazi. again ditch the extra creatures but the big 3 eldrazi, and a 4 of each.

1
Posted 04 June 2013 at 23:12

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There's no need for a combo build as the other two are combos in and of themselves.

1
Posted 04 June 2013 at 23:12

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" run a full counterspell-card draw suite" can you expand upon what that would consist of. sorry but i have never really built a successfull control deck.

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Posted 04 June 2013 at 23:34

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counterspell, negate, essence scatter, rewind, pre ordain, ponder, for see, divination.

This is what I consider the counterspell-card draw suite. tailor them to your local play group

1
Posted 04 June 2013 at 23:44

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