Burn in Hell

by mdiakne on 05 March 2013

Main Deck (60 cards)

Instants (7)


Artifacts (3)


Land (19)

Sideboard (22 cards)

Sorceries (7)


Land (3)

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Deck Description

Just a burn deck that trys to kill the enemy as fast as possible.

How to Play

well, if you have it, and can cast it, than go for it. the keldon marauders can kill the creatures while also dealing 2 damage. the spark elementals prevent the user from just attacking every turn without thinking. if they tap all their creatures they may take 3 damage :)

Deck Tags

  • Red
  • Burn

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,105 times.

Mana Curve

Mana Symbol Occurrence

008450

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Burn in Hell

Ball lightening instead of spark elemental

1
Posted 04 June 2013 at 23:16

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yea i think your right, its easier to hold on to them since i have so many 1mana spells. i think i will switch them out ;/

-1
Posted 04 June 2013 at 23:32

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plus they're a faster clock

1
Posted 04 June 2013 at 23:42

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do you think 2 blood moons would be usefull in a deck like this?

-1
Posted 04 June 2013 at 23:53

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no, you're a RDW deck. the blood moon will take up slots for burn spells. Also, ditch the bribery for more burn, as well as the streetwraith. Howling mine is another potential to restock your hand with more burn.

Any thoughts on this: http://www.mtgvault.com/ergon314/decks/valakut/?

0
Posted 05 June 2013 at 00:04

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street wraith is to thin out the deck. bribery, wait, that was supposed to be browbeat. sorry about that. i think the 2 damage to just draw again, brings the deck down to technically a 52 card deck with the fetch lands also as fillers.

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Posted 05 June 2013 at 19:29

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good call with the browbeat. Personally, I'd ditch the streetwraith for howling mine, but that's just me, as I feel that permanent card advantage is better than the temporary advantage gained with street wraith, plus, one turn later, you gain equivalency with the street wraith, and one turn later, you are head.

0
Posted 06 June 2013 at 00:12

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i gotcha, how do i work that so that my enemy doesn't get cards, do i tap it at the end of my turn? can i tap it? sorry for stupid questions.

-1
Posted 06 June 2013 at 14:59

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That's one solution, I'm not sure how to do that though, as red is not a good color for tapping. However, looking at the comprehensive rules, I'm not sure if you can tap an artifact on demand without a cause aside from "I want to"

0
Posted 06 June 2013 at 17:04

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