Transmutation

by mcobb83 on 20 February 2012

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

The idea is to use the Vedalkens to reduce costs + add mana to get to the Master Transmuter as fast as possible, then use the transmuter + Artifact lands to bring in the big guns. Mathematically possible on turn 4 to run Sphinx of the Steel Wind.

Issues: Only Master Transmuter can get anything out, so if something happens to the Transmuter, the deck is pooched. I've dealt with sacrifice and death by adding in recursion (academy ruins, buried ruin) and Darksteel Forge for indestructible. However, exile and remove from game is still a major issue.

Deck Tags

  • Combo

Deck at a Glance

Social Stats

2
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This deck has been viewed 1,266 times.

Mana Curve

Mana Symbol Occurrence

20321200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Transmutation

nice awesome deck. Not only do you have a decent early game, but your late game is unstoppable. With only 12 lands its ok cause some of your creatures make up for it. So in general, its a pretty formidable deck.

0
Posted 20 February 2012 at 22:50

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It's also running 8 artifact lands (Synod and Darksteel Citadel); they provide mana and give me something to bounce with the Master Transmuter.

0
Posted 20 February 2012 at 23:00

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