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I bought the Commander 2014 deck and realized I didn't like Terferi as a commander. I saw stitcher and felt inclined to build him because of his awesome ability. I started by adding some fodder for his ability, large sea creatures that you can never play on there own, they are just to stitch, and adding top deck manipulation so I can see if I want to activate the ability or not in case I might get rid of some good cards. This deck pretty much just pumps out huge zombies, copies the sticth ability and throws some equipment on for fun.
As you play, you try to draw or tutor for top deck manipulation like sensei's top or scroll rack, I have trinket mage and tezzeret from artifact tutors. Blue doesn't have ramp so I have sol ring, Thran Dynamo, and caged sun. I have the greaves and swiftfoot boots to protect stitcher, also I have rings and bracers to double stickers ability. The way my games go is I'm making the large sea creatures on the top of my library be stitched into 20/20s and larger. I put equipment on them for vigelence and lifelink and other fun abilities. Game Enders include rite of replication and wonder and arch type of imagination. I will either have a ton of zombies or zombies that will just fly over you. This is not a competitive deck Of course and it takes a while for this deck to start rolling, turns one through five are just trying to play sol rings, scroll rack, solemn, burnished and so on with sticher being played turn 5 then the fun begins. He does well one v one and great for multiplayer
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