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All the creatures in this deck have the ability pay one (R) target creature gets +1/+0 until end of turn (firebreath). So you can attack with every creature and just boost up the one that isn't blocked after your opponent declares their blockers. It also has a couple cards to help you get a lot more red mana to spend with cards like caged sun.
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i have a mono red too, take a look, maybe can help you with your deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=288882
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The problem I see is speed. I love the moonveil dragons and geosurges but Im not a fan of having that many high cost creatures. I see this deck falling victim to control and spot removal as it has no responses of its own to control and isnt fast enough to beat out a good control deck before it can take control. I do agree that you need some big creatures but not 18 of them. Also if you do cast these big creatures you wont be able to use the firebreathing as effectively even if you do have a nice blocker they tend to eat spot removal before they can do real damage.
There is no question that once this deck gets going it will beatdown the opponent pretty bad. The problem is just getting going. I would recommend getting rid of maybe 8-10 of the big creatures because that will still leave you with 8-10 win conditions (keep in mind it is also possible for this deck to deal damage with your lower cost creatures). Add some early control/burn of your own so you on take a beating in the early game (I would recommend 4 lightning bolts). Also I might recommend goblin bushwhacker (yes this is actually awesome). Goblin Bushwhacker will work early or late game in this deck. Early game it will provide your creatures with a pump while adding speed to the deck and late game it will cheaply allow you to take advantage of your big creatures before they eat spot removal (if you dont know, goblin bushwhacker is a 1/1 for a red and has a kicker for 1 red that gives all your creatures +1/0 and gives them all haste til end of turn). Also since this isnt a super fast deck I might recommend swiftfoot boots to cheaply give creatures haste but mostly for giving your big creatures hexproof so they dont eat removal). Finally, I might suggest, if you can get any, try and find koth of the hammer which would work wonders in speeding this deck up and it is a win condition especially in mono red. Also try and cut to 60 cards.
Thanks! I have actually tried testing out the deck a bit myself and do agree with you. It's not so much the falling victim to control that worries me, because the people I play with don't usually play control decks, but the speed issue with the deck. I agree it needs to be quicker because right now the decks that get a lot of small creatures attacking you are very annoying. I thought of throwing the lightning bolts in, but I have a red deck thats main idea IS burning, and I like to try and keep my decks very different from each other. So I didn't want a lot of burn cards in this one, but it seems dumb to have any red deck with out a one mana cost 3 damage spell, because even if I kept that mana for creatures, they would only be dealing an additional one for the one mana opposed to 3 for one mana.