The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
My casual deck. I'm new to magic so i can't compete with some of the flushed out combos my friends have so disruption seemed like the way to go. One of my buddies has a really potent elf deck so trying to put together some win condition combo even with Gravecrawler at my disposal would be way too slow. Dark Ritual is broken and i feel it synergies better than reanimate. Obliterator and Dark Ritual just seemed like a really simple powerful threat to neutralize any creature based threats elf decks are known for. Braids is great because it keeps the game in early to mid game by forcing my opponent to sac stuff. Gravecrawler feeds braids. Black Cat stays around because opponents don't like to discard keeping it alive early game which buys time to fetch gravecrawler and set up a Braids combo. Undying Evil is a very versatile card primarily meant to protect my obliterator from any form of removal apart from exile and if that happens I still have 3 more obliterators. Great Synergy with Braids and Black Cat. Deadly Allure is great for advancing an attack, and bog wreckage can be used to pay the flashback cost. I was considering splashing blue or green but it seems strong enough and adding more colors just slowed down the deck. Braids is the real threat while Phyrexian Obliterator works as a blaring distraction that can still hit big. As long as I can keep the opponent below 4 mana this deck has very few direct counters and even those are manageable with undying evil. Adding any reanimate to this deck might be good but dark ritual gets stuff out quick enough (turn 2 obliterator or braids) and with Braids the opponent simply won't be able to play any fancy spells especially if black cat forces discards quickly. Most removal is going to be spent on the obliterators leaving my Braids free to keep chomping away at their lifetotal and hopefully permanently clear their board for a paralytic constrictor win. If they can't deal with the Obliterator i guess they loose a lot sooner. The only potential weaknesses to this deck are Wrack with Madness in a fast red deck or well placed blue spells. I figure blue will fall short in card draw and then Braids will capitalize. White has potential with artifacts and anti-black abilities but the meta-game has really forgotten about black so i don't expect players to actually build an anti-black competition deck because it is so weak against everything else. Against other black decks, there will simply be fewer removal spells. I expect this to just stomp tribal vampires. Before building this deck I was considering a stoneforge mystic deck but i decided that swords were too expensive and stoneforge is illegal now and i wanted a legacy legal deck. The aggressiveness zombies in this deck offer should be able to deal with stoneforge. I understand the mana curve in this deck isn't the best but i decided to keep everything under 4cmc monoblack letting me play any card by turn four, or as early as turn 2. I'm going to have to amp this up to 60 cards for it to be legacy legal. I'm thinking about continuing the permanent destruction motif. More Land Destruction seems promising seeing as i never need more than 4 mana and can set up off of just 2 using Dark Ritual.
This deck has been viewed 1,196 times.
THE DESKRIPTION IS TO LONG.
Permalink
haha i'll shorten it. it's detailed tho
nah keepin it long. just look at cards list if you don't wanna waste time
got my cards. gonna test it against some opponents
it should do good : )