Uril, E(nchant)DH

by mcjordalini on 17 January 2014

Main Deck (99 cards)

Sideboard (8 cards)


Sorceries (1)


Instants (1)

Artifacts (1)


Enchantments (3)

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Deck Description

- Uril is the commander.

ATTENTION!!!

My playgroup plays with a house rule. That rule is that hybrid cards can be used in a commander deck, as long as your commander's colour identity shares at least one half with it.

In this case, my Enchanted Evening is normally not allowed in a commander deck without blue and white in the commander's colour identity. However, our house rule lets Uril use this spell because it's a blue OR white spell, not blue AND white spell (a multicoloured card as opposed to a hybrid card).

How to Play

squish

Deck Tags

  • Enchantment
  • EDH
  • Naya
  • Enchantment
  • Commander
  • EDH
  • Naya

Deck at a Glance

Social Stats

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Likes

This deck has been viewed 786 times.

Mana Curve

Mana Symbol Occurrence

5120524

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Uril, E(nchant)DH

I think you could like to add a Somberwald Sage, it's a very good boost for creatures.

I use it in my Selesnya deck here, check it if you want:
http://www.mtgvault.com/hextar13/decks/selesnya-aggroboosttoken/

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Posted 18 January 2014 at 01:14

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Holy, thanks man. I will try it out.

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Posted 18 January 2014 at 01:38

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Watch also for Burning-Tree Emissary, if they don't counter it, it's like playing it for free

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Posted 18 January 2014 at 01:49

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I don't think you can have Enchanted Evening in here cause of your Generals identity but i could be wrong. if you have to take it out put in the card Lifelink for a low drop enchnt

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Posted 22 January 2014 at 03:30

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I would hope so because it is a white card just as much as it is a blue card. My play group uses hybrid multi-colour cards in EDH as long as one of the colours is in your General's colour identity.

For example,
>Uril has white in his idenetity
>Enchanted even costs 3{W/U}{W/U}
>I can pay 2 white and ignore the blue.

If it was 3{W}{U}{W/U}, then no I would not be able to use it.

Sorry if that doesn't make sense, but it is how my group plays. Ill have to look it up. :)

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Posted 22 January 2014 at 04:12

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Rheonotic is correct. Under normal EDH rules a card's color identity cannot be outside that of the general, and a card's color identity is defined as any and all mana symbols that appear anywhere on the card itself - including split mana symbols - with the exception of:
-Reminder text (a mono black extort card, for example, does not count as black and white)
-Actual words (such as 'red' or 'mountain')

An example of this is Reality Twist: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=2530
Even though it is a mono blue card, it's EDH color identity is in fact all five colors because all five mana symbols appear on the card itself.

However EDH is indeed a casual format and so you can expect different groups to allow different house rules.

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As for the deck itself it seems pretty decent and well on its way although you are somewhat putting all your eggs in one basket with auras, a dangerous tactic in EDH games depending on the group(s) you play with. Indestructibility and totem armors helps immensely with this though, and I would suggest getting your hands on some more enchantment tutors so you don't get blown out while you are setting up Uril. A big indestructible Uril with trample that will only get bigger as the game goes on is very frightening.

On that note this deck feels a little bit short on threatening auras - I would suggest more things that give trample, lifelink, and/or large +1/+1. Celestial Archon, Boon Satyr, and Nylea's Emissary are good examples from the recent Theros set - plus they come out as creatures if your dude dies. Hopefully we will see more good bestow cards with future sets in the Theros block!

Assuming you could find better alternatives I would take out Sunforger (too little targets), Mul Daya (only good in a deck extremely heavy with lands and creatures), Mirri (a small nearly vanilla creature), Wild Nacatl (small vanilla), Kird Ape (same problem), and Lightning Helix (doesn't really fit the deck).

If you were willing to get really brutal with deck cutting then I would also take out Lighting Greaves, Essence Warden, Downdraft, Madcap Skills, Trollhide, Naya Charm, Hammer of Purphoros, Titanic Ultimatum, and maybe Teeka's Dragon, Jareth, and the Myojin.

Basically Uril is a house and if you protect him then slapping some big enchants on him is pretty threatening. Other cards should merely support this - card draw, mana ramp, you name it.

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Hope this helps!

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Posted 25 January 2014 at 08:00

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Interesting post, thank you. So I should base the entire deck on getting Uril out with as many enchantments as possible.

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Posted 27 January 2014 at 00:00

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