The owner of this deck hasn't added any commanders, they probably should...
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Everyone loves being able to fill the board with stupid amounts of tokens! This EDH is designed to make lots and lots of tokens, pump them, and with a fair amount of control to help out.
To start, mana ramp, just like what green does best! Druids and land fetching abound. Skullclamp and Seer's Sundial gives fair card draw to keep the advantage rolling. Then, with enough mana, you should be able to pop your spawners (The guildmages, Jade mage, Trostani's Summoner), and have a decent amount of pump to make them even more dangerous (Glorious Anthem, Selesnya/Sunhome guildies, the overrun effects, sigil captain), and even use them to fuel some burn (foundry champion, massive raid, battle hymn/fireball, warstorm surge)!There's lots of helpful spells too that still pop tokens (All the populates), and even then there's a fair amount of exiling and creature locking with Pacifism and Journey to Nowhere!Splinter Twins is there for things like foundry champion for more burn, Trostani's summoners for more tokens, and even your land fetch elves for more mana! Illusionists Bracer's combos well with just about everything here; Any of the guildmages, and even a splinter twined Trostani's summoner for 2 2/2, 3/3, and 4/4 tokens a round! So much awesome.
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NOTE: Set by owner when deck was made.