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I could never really find anything to get Crypt Ghast going with, so I took the idea of Extort and made the option to copy Crypt Ghast to not only create a huge mana pool, but allow you to Extort multiple times. Need to protect them with Havengul Lich.
Crypt Ghast, copy Crypt Ghast, one more time, and more if needed to create a huge mana pool. Then use Extort triggers to decimate you opponent. Alternate wins include massive swing with Kessig Wolf Run and a Crypt Ghast or massive amount of mana channeled into Mind Grind. Havengul Lich with all this mana and Chromatic Lantern allows you to cast creatures from any graveyard with any color; effectively killing Junk Rites. Sideboard out Mind Grind and Griselbrand for alt win con. Use Mutilate/Cyclonic Rift against fast aggro/tokens. Not sure how well this will play against control, but Havengul Lich plays well against spot removal.
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Blind Obedience will help you stall until you get combos ready. Also add a bit of creature removal and some bounce to retrigger Clone and Evil Twin.
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That's what the sideboard is for. I considered this with Cyclonic Rift, Mutilate, Witchbane Orb. In reality, I would primarily use shapeshifters to copy Crypt Ghast for the Extort and mana ramp. For every copy made there is a +1 Extort/mana. Plus the shapeshifters are feasibly there to copy opponents creatures. I wouldn't be against trading a copy. My biggest issue is Supreme Verdict.
Perhaps an Immortal Servitude then. Everything is 4 CMC, so that would fit in nicely.
I thought about using it, but decided Faith's Reward would be better and cost 3 less. Avoids the board wipe more effectively.
This deck looks way too slow, estort is a 2 life swing. You have less than twenty percent of your deck that can extort (to include the potental extort from copy creatures). So now Im wondering what if you want to copy that really nice creature on the other side of the field? or worse what if you have to use your copys to destroy legendary permenates? I dont see you winning any games with this deck unless your playing in a free for all game with 3 or more players.
It's sad how little you know about deck composition and building; it's sadder still to know you've been playing magic for over 5 years and can't do these simple things. You've learned nothing and know nothing. BTW, it wasn't me who gave you a -1 on your comment, but it obvious you gave me negatives like a petulant child. Just FYI, -1 do not affect my rep when commenting on my own decks.
what turn are you expecting this deck to win?
I win when I win. This deck doesn't have a timetable, there are control elements to it, life gain, copying, and flashback. I wittle the opponent away, when there are enough swamps in play and a Chromatic Lantern, then the game is most likely over. With two Ghast, either real or one copy, all I need is 10 spells to win. The number of spell to win depends on how many ghasts in play. Should the spells dry up, there is always Kessig Wolf Run for the win. This is what I'm talking about, you have little knowledge about how to build. My guess is you only know aggro type decks, which is fine, but certainly isn't the only way to win.