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Vedalken Archmage in hand with any number of mana producers. Over 20 {0} cost artifacts allowing you to draw to you hearts content especially if you have Rectract. All the while building up your spell total just to hit them with Tendrils of Agony. If done correctly, even the unperfect hand should allow you to win in 4 turns, best if two Vedalken Archmages are in play; Mask of the Mimic facilitates this. I play this deck in tourney's were lotus petal, sol ring, and yawgmoth's will are restricted to one.
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In Fact you draw a card and discards a card so then you play next artifact and lose one card from your hand until you havent any card left. E.G if you play a land, next turn a land and your smith, you lost 3 cards, draws 1 card so 6 leftt. playes an artifact, draws a card and has to discard a card even 5 left! Repeats this 4, 3, 2, 1 card left! even if you would draw tendrils and would have a ritual on hand, your storm count wouldnt be enougth to kill me in turn 2
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I think thats the point of the return spells for his open artifacts. Then he plays them all over again. building and building and building until it can not only kill you but over kill you, as well as giving him the life. The only things I see going wrong here is if someone kills all the artifacts while they're out or they just kill/exile/remove Riddlesmith. A simple thing that would mess this up would be a Surgical Extraction, which can be played at anytime. Just put in some control and you'll be better off IMO.
"I think thats the point of the return spells for his open artifacts. Then he plays them all over again. building and building and building until it can not only kill you but over kill you, as well as giving him the life. " This dosent work, just calulate it! Second turn means two lands, two lands mean there is only one black and one blue mana if you play an ritual 3 black and 1 blue total. BUT if you play an ritual you have only 5 cards and 0 blue mana left. So there isnt any removal spell able to cast! (First Mistake) The ability of the smith says 'Whenever you cast an artifact spell, you may draw a card. If you do, discard a card' so you havent any advantages until the one that you are able to cycle your deck whenever you play an artifact. (Second Mistake) Lets look at if your Combo would be played turn 3: Means 2 Cards drawn, 3 Lands played and the Smith, 6 left. In best Case 2 blue mana open if you played the smith seond turn. Lets calculate you play an artifact and discards a card means -1 card on hand means 5 left, do this until you have a removal left, played 4 spells. then returning 4 artifacts to your hand and do this again. If you want to kill me that turn you are able to cast 3 artifacts and have 1 card (Tendrils) left on hand so seven spells. Even if you cast Tendrils now i would still be alive with 4 life left (8 times 2 life means 16 life total) and YOU have played a huge ammount useless artifacts and your combo and IM STILL ALIVE! Sorry but i dont think and math is on my side, that this deck would work like its inventor thought , especealy would have any chance against any other a little bit good deck like elves, merfolk, exalted or combo!
You epitomize what is wrong with MTG. This useless drivel of a comment does not provide constructive criticism. Instead you go on and on about how this deck cannot win in two rounds. The title was an eye catcher, which draws people in to comment. However, just like fishing, you sometimes catch a snag, or in your case a d-bag, on some rotten crap on the bottom...you are that crap. Anything you have to say from this point on will be erased. Good day and here's to the hope you choke on your own bile.
@Kaboom Thanks for the info, I have considered surgical extraction as a liability, however, it has it's limitations which in this case one of my cards to extract must be in the graveyard. In this deck there would only be artifacts and instant/sorcery spells in the graveyard.