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Perhaps ancient stirrings to get painter faster?
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I guess because getting Painter's Servant isn't the crux of the deck. If anything I would want a turn 3 Sphinx's Tutelage with a Painter's Servant as a max utility/combo card. I have very little experience in modern, but I expect this would matchup well against Splinter Twin, Collected Company, and Delver of Secrets decks. Not sure if the Tron matchup is that great since Karn can exile permanents. Definitely any creature decks will suffer against this.
Most "mono-colored" decks in any format tend to have other colors for one reason or another, and ALL of them use lands which are colorless, so any of these decks will only be milled 1 or two times by tutelage at each of your draw, which amounts to nothing in the world of mill. Collected company is the closest you get to milling around 6 cards on an average draw. Controldecks like splintertwin plays a lot of lands (24-26) which disrupts tutelage even more. Even when you mill 2 lands the mill is stopped due to the lands being colorless (Only color triggers the tutelage)Painters servant will fix all that and so needs to be drawn predictably :D
I'm aware of how tutelage and servant works. Most modern decks run less than 24 lands because of fetchlands. Plus it only takes a single repeated mill from one draw to make this effort worth it. I'm taking my results from standard which has been more than adequate as long as the field wins primarily by creatures. The amount of draw for you and your opponent is effective milling. Every card drawn by your opponent is a card milled. Thus the reason for the full boat of dictates and mines. The card draw helps me more than my opponent in most cases. Amulet bloom not being one of these cases. Painter's Servant is almost a win more card IMO. With fog time is on my side. There is no other effective way to mill in modern. Tutelage makes this possible.
Sounds sound enough :DSometimes it's the whole of the deck that counts.How about this:Ancient stirrings is also able to get lands for you, so could it be a strategy for you to include ghost quarters?It's a bit random but may be of use to you. The stirrings can also get howling mine for you, meaning you might get to cut down a bit on dictate.Noxious revival, allows you to cut down on lots of other stuff and lets you get what you want when you need it. It will also be able to give an opponent something unexpected during their draw. The possibility of being able to cast a fog effect 16 times should be an allure for you :D
Ghost Quarters could certainly be something in the SB to combat Tron. I changed Painter's Servant to the SB in favor of main boarding Surgical Extraction so the deck would have game against Emrukal decks along with the ability to kill combo pieces from mills.
This deck doesn't work. Sphinx's Tutelage only mills 2 cards per draw and you are way dead before you mill your opponent out with draws.
This deck does work, it mills 2 cards until there isn't a match or there is a land. By making your opponent draw and mill at the same time you are milling at a minimum of 3 cards per turn. This is if you get no match with Sphinx's Tutelage and have no other drawing mechanisms in place. Granted there are unfavorable matchups like dedicated burn decks, Tron with Ugin, and Amulet Bloom. Reread how Sphinx's Tutelage works.
Did you try it? Do you have stats (number of games/number of wins/number of losses)?
It's cool if you don't like the deck. No I have not played it, but I play something similar in standard and it works just fine without Painter's Servant. I know if you play less than 25 lands and I have a Painter's Servant I'm going to mill you for more than 4 cards on average per draw. Is modern different in deck composition than standard...yes. Is modern creature dependent...yes. Is modern more creature dependent than standard...not sure, but it seems like it.
It's not that I don't like the deck, I like the deck, in fact I played it. I'm just saying that I tried it and it doesn't work.
Modern is 51% aggro, and in both combo and control there is a lot of use of creatures. I'd say it's pretty creature dependant :D
I don't know what to tell you john721. It's not the end all be all decklist. If anything it's in its infancy and most likely going turbo fog is the wrong way. Could just go U/R and lots of spot removal or U/W and have a more traditional control look. I don't know, I do know this strategy works in standard and with the right color combination it will work in Modern.
Good luck