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Something has gotta give with Shadowborn Apostle. This is it as far as I'm concerned.
Seriously, do I have to explain this. My 8 year old son could figure this out.
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awesome deck !!
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Thanks and I have no idea how competitive this will be.
I love this idea xD. Been wanting to proxyplay it for a while but.. You know... Slaughter games / Reap Intellect / Electrickery & Alot of things put this deck dead in its tracks before it gets a chance to do anything with it. I love the immortal servitude, didnt think of that before i saw this.
I thought of the same problem, but Duress/Ap for Brains would give you the best chance to avoid those pitfalls. To be fair this deck has many holes against things like aggro. Luckily Immortal Servitude cures the boardwipe ills.
this reminds me of when Relentless Rats came out
Good start, but you are going to need some form of draw power to help you get those Apostles out faster. Sign in Blood is a small price to pay when you consider that it may get Grisels out on turn 4 instead of turn 6.
I went back and forth with Sign in Blood. At this point I'll just stick with this and then adjust accordingly. Thanks for the suggestion.
46.875% of the deck is apostles, I don't think it should be a problem. Getting the immortal servitude is more important I would think since you will probably lose some apostles along the way.
I can't argue with your logic. It's something I've added and removed (Sign in Blood) several times before making public.
Underworld Connections might also be a good idea. Also I would probably trim this down to 60 cards and try and find the exact right balance of card numbers to make this thing run smoothly.
The extra 4 cards are apostles which creates a more consistent draw. On average my starting hand yields approximately 3.67 aposltes. Connections would be a great SB addition, currently Necromancer is a better main for my 3 drop. Thanks again for you suggestions.
i really like necromancer in this deck. Nice Job!
Seems like a lot of funny to play. If only they bring back ripple...
if you don't mind it not being standard you can use extraction demon and turn it into black mill
Yeah, that would be funny.
Drop 4 cards, never run more of then 60. ruins consistency.
UMMM Valakut tournament decks in its hayday steadily ran 63-65 cards It really is more important in decks with KEY cards, but i could see swapping the necromancers for sign in blood. to improve finding servitude.
he doesnt really need draw power or finding ability he can just mulligan till he has a mana and apostles
Then who ever you know who ran valakut ran it wrong. The 60 version is more efficient.
. . . . or this is a game of personal preference and choice?
The 4 extra cards are apostles so it really has no effect on consistency other than making them more available then at 24 apostles.
Wrong, it means your are going to draw less removal and less Land. Meaning more mulligans. And all in all more game loses.
There isn't a stitch of removal in this deck list. Not sure what you are raging about guy. The facts are the 4 extra cards you think are going to slow this down are Apostles. A hand with one mana is fine.
No removal is bad what are you going to do against aggro? Because chump blocking is not an answer because it ruins your flawless apostle plan.
Can't say for certain, but chump blocking or just taking damage for a few turns is in the cards. Im pretty sure I've stated the deck types this would have trouble with, aggro being one. Its a solid deck that needs a test run, the moment I acquire 18 more apostles and I'll let you know. Sound fair grumpy?
I am not grumpy just a very competitive player, and I would never show up to a tournament with a deck that wasn't ready or lacked key elements. To me test playing is fiddling with a finished deck. Not playing it partly done. Now if you think your deck is ready to grace the tournament scene or the kitchen table so be it.
Okay ragey... MY Valakut ran 63 cards mainly to hold more mountains to extend the reach of the deck versus lifegain and so did Brian Kibler's so before you preach on the pulpit I wanna know if your calling Kibler's competitive chops into question. Also, many tournaments have been won by decks noone saw coming and I am sure that this one will surprise quite a few people as soon as the servitude drops.
Valakut may. Be an exception, considering I wasn't at the tournament he played said version of deck.
Do I hear the subtle crunching of humble pie or was it crow? My hearing isn't what it used to be.
pretty sure you can easily look it up if you dont believe him manofwar
It's not believing, it's questioning.
fair enough. Just thought your original statement was a little all encompassing. Originally, everyone said you had to run 20 lands, now the standard amount is closer to 24.
Awesome concept. Looks playable but maybe inconsistent, there is no hand fixing or search (except the apostles of course)
Yeah it's rather sketchy against control or Jund mid range.
drop 8 Shadowborns. Add 4 cards that make you draw. If you want something standard, get Toil // Trouble.You dont need 30 apostles. You basically have infinite Apostles with Servitude.If you want something more standard, switch out the caverns for Godless shrines.Switch out both demons for 4 lords of the void.You basically mill their deck every time you do damage and get to summon a creature you milled.Or get 4 masters of cruelties.
I can't see a deck like this with less than 28 apostle, the numbers just don't stack up to getting 6 on the board. I'm using the same formula for mana fixing. My apostle curve is 6, and I want to consistently have the number by turn 4-5. I'm still mulling over the idea of fitting in Sign In Blood.
I made a similar deck and you definitely need 28+ apostles for consistency. I also ran blood artists over Xathrid necromancers because I'd rather just kill my opponent than improve my board. Plus, then on T5 you can apostle into griselbrand with a blood artist out and use his draw ablility for essentially 1 life.Here's my apostle deck: http://www.mtgvault.com/seantastic/decks/shadowborn-rinse-and-repeat/
Good point on Blood Artist.
u could try self mill, toss in some draw mechanics, and run a play set of 4 immortal servitude's. then toss in 1 or 2 elixir of immortality. then u could look at dropping the 28 down to 18. u'll still get apostles. but it's not the same way as u would of wanted...
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I would drop necromancer and 2 apostles and put in 4 altar's reap, and leave all 4 sign in blood.
That's probably the craziest suggestion yet. They are all humans with Necromancer providing cover and utility when you sac 6 which become 6 zombies and a demon, that's a game winning board state. While alter's reap requires a sac for a 2 draw when I want 6 apostles on the board. Crazy I tell ya, crazy.
yes ok definitely leave necromancer, I didnt read its correctly, that wasnt crazy it was stupid advice, I do think altars reap could help when u need immortal servitude or necromancer b4 u sac
Actually, altar's reap might be loads better than sign in blood. If i saw 4 or 5 aposltes on your side and you were still out of range for the kill I would probably use removal on them to stall , so sacrificing one to get to a needed servitude could win you the game when they keep trying to shut you down at 3 or so apostles.
I only run 12 apostles in my deck. I've used this deck in a couple tournaments now and its currently my favorite deck.http://www.mtgvault.com/djbigj/decks/apostle-of-mill/Check it out.
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not needed when he is running blood artist. which is a cheeper version of the same ability.
I love how simple it is. Looks very straight forward.If you can comment on my stuff if you like :)
Ive been tinkering with an aposltle deck since m14 came out, even though mine is standard we share some ideas. I am now down to 14 apostles though is started with 24. I use mine as chumps or control while using altars reap to draw/ buff my board. Necromancers are great and maybe looking into village cannibals, a 2/2 3 cost isnt bad when your chump blocks keep buffing em and when you get your ability off you get an easy 6 +1/+1's on em.
I cannot agree with Cannibals over Necromancer, a single sac session or boardwipe makes a more valuable board state alone.
this deck is perfect.But once we rotate out, what would you use to replace the two demons and sign in blood?And what do u do if you draw all your demons through the course of the game before saccing Shadowborn?btw Slaughter games counters this deck so freaking hard.
The SB Duress and Appetite for Brains are the only options against the likes of Slaughter Games, Pithing Needle, Rest in Peace, etc. As far as drawing all 4 demons...well can't do much about that except mulling hands with one in it. Sign in Blood was reprinted in M14. I expect Theros to have more demons, but nothing can replace Grisels draw power.
Thoughtseize will be a good addition to this deck in a few weeks. Duress wouldn't be a bad plan for the main deck now, but sideboard is solid at least (good call). Selective hand destruction can disrupt a lot of control, which would be hard for this deck to take.Dark Prophecy is an option that will let you chump with your apostles a little bit more (but might end up costing too much life). The Blood Artist suggestion was a good call.I might keep a Grim Return in hand to maintain your board state when you haul out your demon (sideboard for decks with lots of kill, maybe).