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U/G Free EmrakulUpdate 1) Awakening Zone. (Thanks to MTGmeta)CHECK OUT MY 2nd POLYMOPRH DECK:http://www.mtgvault.com/ViewDeck.aspx?DeckID=399849
T1: Khalni GardenT2: IslandT3: Island/Forest. Cast Polymorph targetting 0/1 plant token. Emrakul.
This deck has been viewed 11,928 times.
Dude, you it'd like to point out, that you do infact need a creature to get Polymorph to work. just saying :)
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check khalni garden. khalni garden is the only way to get polymorph work in the most proper way, because while polymorphing you can't bring that creature. i'm not getting mad at you, just read the cards before commenting thank you
Oh, sorry, didn't read that. Still, more creatures would be good
no, the idea is to polymorph and have 100% of casting emrakul
thanks anyhow
i think what he ment is more ceature token effects. for green maybe try sprout, chatter of the squirrel, or vitality charm. you could also use flayer husk.
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green is pretty useless here. khalni garden isnt a good enough reason for the green splash. black however gives you lab rats, and beckon apparition. also flayer husk works great with polymorph and is colorless. the spells in this deck are extremely weak as well/ what you want to focus on here is A. finding your combo pieces. and B. resolving them. you also need to realize there a point where your token is sitting on the field waiting to be morphed and can be removed, its even more dangerous to play your token and wait a turn to play polymorph leaving an entire turn for your opponent to find an answer. so you need to have some sort of protection/ permission/ or disruption immediately i would drop syncopate, hydroscourge, downpour, counterlash, bind, avoid fate, and void slime... so your basicly looking at a different deck with the same idea. if i was making a casual budget eldrazi polymorph deck it might look something more like this (combo) 4 lab rats 4 flayer husk 3 emrakul 4 polymorph 1 proteus staff (deck maniputlation/ search) 3 brainstorm 3 ponder 1 personal tutor (disruption) 4 duress 3 inquisition 4 dispel 3 spell pierce (mana ramp) 3 lotus petal (land) 3 crystal vein 17 other lands basically what your trying to do is get out one of your tokens, and ramp into polymorph asap. use discard to proactively remove anything that can screw up your plan like counters, opposing discard, creature removal, or any of the numerous cards that stop emrakul. and use your counters to reactively do the same thing. brainstorm and ponder arent as great without fetchlands but i dont know if thats in your budget or what. however when paired with fetches brainstorm and ponder are insanely powerful. personal tutor to snag up polymorph. its a little expensive though. the only problem with my build is not much to keep you alive other than chump blocks. you really want to use your disruption primarily to get your combo happening. once that happens it should pretty much be game though.
I agree with allywayjack here, maybe even just a plain counterspell btw. But anyway mb, i like your deck anyhow whether you make the changes or not. In the end its still your deck and you can build it the way you feel best =p Like my polymorph deck is significantly different than yours, mine runs 4 proteus staffs, and 3 polymorphs. I also run 4 isochron scepters as a scary aspect to the field with counterspell, echoing truth, and boomarang. As soon as I get an emrakul it will be added and i'll take one creature out, but i like a diverse creature base in mine that's why i have 5 creatures in mine, in case of extraction.
"But anyway mb, i like your deck anyhow whether you make the changes or not. In the end its still your deck and you can build it the way you feel best =p" chewrida, droppin knowledge like bombs
Ok quicksilve amulet will get aoens torn dude out faster, just saying
I recognise that, but this is a polymorph deck. that's not part of the idea
... actually quiksilver amulet doesn't work till t5. polymorph works on t4. or quiker if you add in lotus petals, or double mana lands like ancient tomb, or crystal vein. proteus staff however is a decent card that actually fits the theme by being another polymorph effect.
in fact polymorph can work on 3rd turn: 1st turn island (to cast some control spell) 2nd turn khalni garden 3rd turn island and polymorph with the shitty plant i don't like proteous staff in this case for a reason of speed
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i think your confused on what khalni garden actually does.. all it does it make a 0/1 plant token. in no way, in the list of events you just listed, did you mana ramp into that t3 polymorph. you only have 3 mana available and thus, cant play polymorph yet. if you had a lotus petal or crystal vein(or ancient tomb/ city of traitors) you could actually ramp into a polymorph t3. otherwise if your not playing a ramp strategy, proteus staff goes off t4 just like polymorph.
oh, yeah my bad
I love polymorph decks, one good add to make sure you have a creature to destroy with polymorph is flayer husk. It's not a creature so it won't mess with getting emrakul out. Check out my polymorph deck =] it might give you some ideas, and actually i plan on adding emrakul to mine, just dont own one yet =p http://www.mtgvault.com/ViewDeck.aspx?DeckID=260110
i can mulligan until i get at least 1 polymorph and 1 khalni garden...
seriously? your running only 4 khalni garden and 4 polymorph, and your trying to mull into them? if you think that is a good strategy then im not sure why i wasted so much of my time trying to help you.
U need to play nonecreature cards, that produce tokens... Khalni is a great idea, but 1-2-3 cmc instant & sorcery cards are useful as well... That much counters are useless... You need draw spells to get Polymorph!.. Do not use counters in the main deck wich could only couner a certain type of spell!.. May be Negate, but just may be... It's worth to make this Modern format instead of Legacy...
i agree, i feel like polymorph might actually have a home in modern. i loaded up a list similar to the U/b version i posted a few posts up into cockatrice the other night and played a few games of legacy. and while i won a few games, even managed a t1 emrakul a few times, ultimately its just too slow and inconsistent for a format like legacy. i never really thought about it but this could be a force in modern/ i know they have a deck called glass cannon that can get emrakul out super quick, but im not aware of any other decks that can sneak him in. im gonna try to brew something up for modern and test it in cockatrice later!
Need more removal, seems to have trouble dealing with decks that are a bit quicker. Also, Maybe take out khalni gardens for a more token generator such as awakening zone to provide better defense.
you gotta be faster than awakening zone lets you be, or be playing better control. im convinced green is very weak here. black gives you so many more options lab rats dark ritual thoughtseize/ duress lim-duls vault if you want an effect like awakening zone bitterblossom seems much better here than awakening zone. granted your not getting mana, but the 2 cmc makes it much more playable also its black which is what you should be playing. if your really into the khalni garden idea, you could play mishra's factory, or blinkmoth nexus instead. also flayer husk -is really great in a polymorph deck
you NEED: combo pieces: polymorph, proteus staff, flayer husk, lab rats, blinkmoth nexus, etc mana ramp- lotus petal, crystal vein, ancient tomb, etc a way to find your combo- ponder, brainstorm, lum-duls vault, personal tutor, etc a way to protect your combo and ensure it resolves- (counters, and/or discard)Fow, daze, dispel, spell pierce, thoughtsieze, duress, etc thats it. your deck lacks any way to ramp into your combo, anyway to find your combo, and only reactive ways to help resolve and protect your combo. even if you dont want to use black,like im suggesting, you have to address these issues to improve upon the deck. as it stand now its far to slow and inconsistent to be viable in anything outside average joe casual matches
Yeah, you need a creature or 2 to get em out. Check out my deck that puts out Eldrazi turn 1: http://www.mtgvault.com/ViewDeck.aspx?DeckID=396216
help on this guy would be cool if anyone has ze time: http://www.mtgvault.com/ViewDeck.aspx?DeckID=399711
http://www.mtgvault.com/ViewDeck.aspx?DeckID=399811
I think you need more card draw for a better chance to get a polymorph in your hand as i think there is a large chance that in many cases your deck wont work. Otherwise a great idea for a deck
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Alleywayjack, thank you, for restoring some of my lost faith in the caliber of deck builders on this website.
^_^