MAVERICK0320

11 Decks, 47 Comments, 5 Reputation

but the rules of commander states that you can't have more than one copy a card in your deck

0
Posted 28 March 2014 at 13:06 in reply to #437694 on RATS!!! EDH Deck

Permalink

I know you said this is a gag deck but is this really edh legal?

0
Posted 19 March 2014 at 18:19 in reply to #437694 on RATS!!! EDH Deck

Permalink

HUNTMASTER OF THE FELLS? WHERE IS HE?

0
Posted 19 March 2014 at 18:12 as a comment on Wolf Run

Permalink

HUNTMASTER OF THE FELLS.

1
Posted 19 March 2014 at 18:12 as a comment on Wolf Run

Permalink

Standard is trash right now. I've played nothing but standard, but right now the meta is crap. There are only 3-4 decks that you can play competitively. If standard gets interesting again I will return.

0
Posted 16 March 2014 at 21:58 in reply to #447042 on Oh F*ck Monsters

Permalink

I would never trade legacy cards for standard. Especially this meta of standard, it's garbage right now. I sold all my standard just to get rid of all this trash.

0
Posted 15 March 2014 at 04:16 in reply to #447042 on Oh F*ck Monsters

Permalink

This looks good. Do you plan on playing this at a FNM? If you do let me know how you do. Also you might want to swap out cancel for dissipate, because of all the graveyard interactions out there.

0
Posted 18 July 2013 at 08:36 in reply to #379086 on Domesticating the Enemy

Permalink

I like it....but....what's your win condition? If you play another deck that has no creatures(ESPER), you're screwed and just can't win. Take out the Act of Treasons and 1 Elixer and add 3 Aetherlings and 2 Assemble the Legions. 2 winners for sure. Assemble the Legion also works well with the whole enchantment synergy. Catch // Release needs to be replaced with 2 Turn//Burn and a Warleader's Helix.
Very good deck idea though... I like it!

0
Posted 17 July 2013 at 06:51 as a comment on Domesticating the Enemy

Permalink

I would take out 1 spear and 1 essence scatter for 2 more lands. Hitting your land drops is very important in a deck like this. At least add one more land.

0
Posted 14 July 2013 at 00:01 as a comment on Star Spangled Slaughter

Permalink

Vraska she's not that good. 5 drop removal. There are cheaper removal spells

0
Posted 10 June 2013 at 03:57 in reply to #361337 on Council of Voices

Permalink

I agree, Garruk is so much better. His -3 ability is insane when you have a 5 power out.

0
Posted 08 June 2013 at 21:00 in reply to #361337 on Council of Voices

Permalink

No replace crawlers for aristocrats

0
Posted 08 June 2013 at 20:55 in reply to #363562 on Twisted Resurgency

Permalink

Take a look at my AristoJunk deck...that's what this deck wants to be.

0
Posted 08 June 2013 at 19:13 in reply to #363562 on Twisted Resurgency

Permalink

Cartel Aristocrat for Gravecrawlers

0
Posted 08 June 2013 at 19:12 in reply to #363562 on Twisted Resurgency

Permalink

Rakdos Keyrune will help with ramp and aggro.

0
Posted 08 June 2013 at 13:56 in reply to #363378 on Omninfinite Rites

Permalink

Fair enough. I really like this deck. I might proxy it and test it out.

0
Posted 08 June 2013 at 13:53 in reply to #363274 on Omninfinite Rites

Permalink

I think 2 Nicol bolas is 2 greedy...ha...funny?....right? Anyway, I think you should drop 1 Bolas for another alchemy or rites. Another thing, you have no early game. If you go up against aggro, you will just lose unless you get lucky and hit an angel turn four and by then it still will be too late. So, I would take out 1 omniscience, 1obzedat's aid, 1 bolas, and 1 lantern for removal or wraths. 4 verdicts will hell reset the board.

1
Posted 07 June 2013 at 21:28 in reply to #363274 on Omninfinite Rites

Permalink

Look up infinite reflections.

0
Posted 07 June 2013 at 21:10 as a comment on Bant Tokens

Permalink

I would take out experiment and put in avacyn's pilgrim for ramp, so you can have a turn 2 smiter. Also unflinching courage should be main board over rootborn defences. Bring in rootborn defence for wraths.

1
Posted 30 May 2013 at 20:31 as a comment on AGREEN FEE

Permalink

It's called Blitz for a reason...play creatures turn sideways. If you are unable to get through you can't win. That's why I don't play aggro style decks. You either get the nutz or you struggle and probably die.

0
Posted 30 May 2013 at 12:30 in reply to #358547 on Naya Blitz FTW

Permalink

1-20 of 26 items

1 2 Last