Mono Red(My FNM Deck)

by MauriaceVoricean on 01 December 2009

Main Deck (0 cards)

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Deck Description

Burn, Burn, Burn, Then HIYAH, with a ball of lightning. Or my favorite, Elemental appeal doubled with pyro aschen. It work's lol, this is the deck that has got me the most win's in FNM, 2, yeah thats right 2 wins.

Deck Tags

  • Burn

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

00000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Mono Red(My FNM Deck)

good deck, please check out mine and let me know

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Posted 01 December 2009 at 13:10

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That's a pretty standard red aggro, I would put in some 4 Teetering Peaks though. You also might want to consider Goblin Guide and Unstable Footing.

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Posted 01 December 2009 at 13:10

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I tried unstable, i always got stuck with them in my hand you know

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Posted 01 December 2009 at 13:27

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I would probably replace 4 mountains with expedition maps considering all your spells cost almost like nothing to cast. So you will have 21 lands, but 4 maps that can fetch either Valakut or a Mountain, so you make more use out of your lands.

Though even better, 3 Expedition Map and 1 Armillary Sphere would do the trick.

Though I would scale back on Fireball to 2 since Fireball does more damage based on mana, if you have little mana and too much Fireballs in your hand, they become less effective.

I would also take out Punishing Fire and put in creatures that do damage instead or walls that really don't die by your spell damage (ex.. tough walls). I think you could do without the lone Hellspark Elemental and put in walls instead. Your not super aggressive because your trying to use Planeswalkers and spells that Burn X. I would also replace Banefire with Spire Barrage since Spire
Barrage will most likely do the same damage as Banefire, but cost only 5 mana instead of XR. I doubt you are going to Banefire something early in the game.

Also your deck really needs more efficient removal for hoards, I recommend Magma Phoenix. Also, you should really take out Chandra because spells that do damage to all players will hurt Chandra. Yes, Planeswalkers count as players too. You also don't really protect Chandra that well, so she's not really that much of a help most of the time anyhow, I only see her as pay 6 mana, discard a card, do 4 damage, then its dead next turn or something.

Also, you can probably dish in an Lavaball Trap just to keep every opponent guessing if they wanna play 2 land per turn :). Or you know. Pay 8 mana and nuke the entire field for 4 damage and kill 2 of your opponent's lands. Or the trap cost of 5 mana :)

My edits
-4 Mountain
-2 Fireball
-4 Punishing Fire
-1 Chandra Ablaze
-1 Banefire

+3 Expedition Map
+1 Armillary Sphere
+2 Spire Barrage
+1 Magma Phoenix
+4 Wall of Fire
+1 Lavaball Trap




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Posted 01 December 2009 at 16:29

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