There's no cards here. Maybe it's a budget deck?
The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Burn, Burn, Burn, Then HIYAH, with a ball of lightning. Or my favorite, Elemental appeal doubled with pyro aschen. It work's lol, this is the deck that has got me the most win's in FNM, 2, yeah thats right 2 wins.
This deck has been viewed 1,056 times.
good deck, please check out mine and let me know
Permalink
That's a pretty standard red aggro, I would put in some 4 Teetering Peaks though. You also might want to consider Goblin Guide and Unstable Footing.
I tried unstable, i always got stuck with them in my hand you know
I would probably replace 4 mountains with expedition maps considering all your spells cost almost like nothing to cast. So you will have 21 lands, but 4 maps that can fetch either Valakut or a Mountain, so you make more use out of your lands. Though even better, 3 Expedition Map and 1 Armillary Sphere would do the trick. Though I would scale back on Fireball to 2 since Fireball does more damage based on mana, if you have little mana and too much Fireballs in your hand, they become less effective. I would also take out Punishing Fire and put in creatures that do damage instead or walls that really don't die by your spell damage (ex.. tough walls). I think you could do without the lone Hellspark Elemental and put in walls instead. Your not super aggressive because your trying to use Planeswalkers and spells that Burn X. I would also replace Banefire with Spire Barrage since Spire Barrage will most likely do the same damage as Banefire, but cost only 5 mana instead of XR. I doubt you are going to Banefire something early in the game. Also your deck really needs more efficient removal for hoards, I recommend Magma Phoenix. Also, you should really take out Chandra because spells that do damage to all players will hurt Chandra. Yes, Planeswalkers count as players too. You also don't really protect Chandra that well, so she's not really that much of a help most of the time anyhow, I only see her as pay 6 mana, discard a card, do 4 damage, then its dead next turn or something. Also, you can probably dish in an Lavaball Trap just to keep every opponent guessing if they wanna play 2 land per turn :). Or you know. Pay 8 mana and nuke the entire field for 4 damage and kill 2 of your opponent's lands. Or the trap cost of 5 mana :) My edits -4 Mountain -2 Fireball -4 Punishing Fire -1 Chandra Ablaze -1 Banefire +3 Expedition Map +1 Armillary Sphere +2 Spire Barrage +1 Magma Phoenix +4 Wall of Fire +1 Lavaball Trap