The owner of this deck hasn't added a sideboard, they probably should...
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This is what became of my first Magic deck, just a mill deck I created myself without any real win conditions besides milling your opponent out. Note this deck was made on a budget, and I only put it on here for suggestions, please don't suggest anything extremely costly...
Win Cons:1. Mill your opponent the old fashion way2. Traumatize and then Keening Stone them3. Use Undead Alchemist and Lich Lords of Unx to amass a horde of zombies and swing at them to mill their library
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You may consider leyline of singularity for the sideboard. Also take a look at my competitive legacy and modern decks.
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That's a really good idea, except I usually get out double of some of my permanents so that could be a double edged sword for me... I'll have to look into that though, thanks!
I'd advise not using Leyliune of Singularity. It's a good card but this deck is too creature heavy for it. I have a creature-focused mill deck here http://www.mtgvault.com/soulofmirrodin/decks/mill-aggro/Also, Jace's Phantasm doesn't work well with Undead Alchemist. Undead Alchemist will exile the creature cards when they are milled, which will take away Jace's Phantasm's bonus. If you plan to win by damage, keep replace the Undead Alchemist with Jace's Phantasm and look into Wight of Precinct Six. If you plan to win by milling, replace the Jace's Phantasms and Duskmantle Guildmages with Undead Alchemists and Lich Lords of Unx.
Yeah after looking at my deck list the Leyline isn't for me, though I think I will be replacing the phantasms and guildmages with your suggested creatures, they seem like the better choice since I am trying to mill them out.
SOULOFMIRRODIN: 9 creatures is not creatureheavy :) (I'm not counting the walls though) MAUMAU: I'll understand the attraction of producing zombies will conflict with the leyline! But if you play modern, consider at least how many decks it locks down: token, elfcombo, splintertwin, eggs (second sunrise will cry) dredgelike stuff and in general beatdown will be slowed a little.
OK, I concede that this could work with Leyline if it wasn't for the tokens.
I'll argument for why the leyline can fit into a creatureheavy deck: First of all, the leyline can be built around, cutting some critters and including others, this will also make a deck less vulnerable against surgical/extirpate. Second, in any matchup with creatures, the leyline will allow both players to have only one of each creature, and if your creatures are the biggest, the leyline will work to your advantage. Third, instead of putting it in play at the beginning of the game, keep it on the hand, play one of each creatures only, then at the hight of the game play it, making sure your opponent suffers for having multiple creatures in play.
Now that you explain it like that, I feel like that may be a viable sideboard option at least and maybe a main deck option... Then I may put in more instants and sorceries that could help with milling them out faster while controlling the board... Thanks for the tip!
Wickeddarkman, your logic is flawed.First, Remodeling your entire deck just to include one card seems stupid. You've commented on Hedron Crab on my mill deck. What is better, a Hedron Crab milling your opponent 3 cards on turn 2 or 2 Hedron Crabs milling your opponent 6 cards on turn 2? And aren't two Fog Banks better for blocking a large group of creatures than one?Second, Mill decks aren't usually focused on huge creatures. Yes, Consuming Aberration is likely going to be stronger than most of your opponent's creatures, but what about Undead Alchemist, Nightveil Specter, Lich Lord of Unx, and Hedron Crab? They are not as strong as most of your opponent's creatures. Also, Undead Alchemist and Lichh Lord of Unx have anti-synergy with Leyline of Singularity. You can only have two 2/2 zombie token and one 1/1 Zombie Wizard token on the battlefield with the Leyline out.The third suggestion is one that could work, but it just seems too restrictive. If I get 2 Hedron Crabs in my opening hand, I will want to play those two Hedron Crabs. I won't want a board wipe card in my hand making me only able to play 1 of them.
SOULOFMIRRODIN: You wrote somewhere else that I should let people decide for themselves if the card is bad or not, and then you go elsewhere and say "Don't use it". You also say that my logic is flawed, but in your examples you use specific situations, while it is clear that leyline of singularity can be played in many ways, fitting the individual needs of playstyle, for example you write that if you had two crabs and a leyline you would want to play both instead of putting down the leyline. Well do so! Then you write that you don't want to sweep with it later because you might lose the crabs, and I sort of think that if you can play the leyline as sweep, then you would have 4 lands, which means that 2 crabs will have milled 18 cards together. In such a case keep the leyline in hand and continue. It's more likely that the crabs have been killed which means you can play the leyline as a sweeper, in any case, the leyline can be played intelligently at all times, weighing when to use it or not to use it. Don't just think of it as an anoyance. Be creative.
Don't get me wrong, I think Leyline of Singularity is a good card. It just doesn't work in a token producing creature heavy deck. It is an amazing card in a low creature control deck. But a 3rd of the non-wall creatures in this deck produce tokens. That doesn't work with your strategy. If a player had, for example, 3 2/2 Zombie tokens, an Undead Alchemist, and 2 Fog Banks on the battlefield and then drew this, they would just have drawn a useless card.
If they have a lot of creatures in play, and then draw the singularity, then it's a matter of what happens next. If they continue winning then they do nothing with it, and if their opponent turns the table they can play the leyline. I've thought it over some more, and now have two destinct reasons for when singularity is good in a creaturedeck. 1: You play it from your opening hand if you have the creatures with most power/toughness. 2: You play it from your openinghand if you have MORE creatures than your opponent. (Example, your opponent plays with 4 tarmogoyf, 4 delver of secrets and nimble mongoose, you play vial-goblins.) Whenever these two situations fail, you have two options. 1: Use the leyline as sweep. 2: Break a played leyline with another.
I still think that it needs to be built around. Placing it in creature-heavy decks can lead to annoying useless draws.
SOULOFMIRRODIN: It depends on how often a player draws "doubless" and how long the game takes. If the game last for a long while, you will get annoying draws, however, many players I've played against have played different creatures a lot, and frankly it's hard to tell how much of their hand is stranded or not... I've asked some, and a few told me it was annoying to them, but only a few are really slowed down by it.
I'd prefer to use slightly worse cards that fit in with my deck instead of using better cards that might ruin my card advantage.