Simic Evolve

by Maugis on 08 April 2013

Main Deck (60 cards)

Sideboard (15 cards)

Instants (3)


Enchantments (3)

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Deck Description

Basic simic, using evolve to ramp up weak creatures quickly, with Gyre Sages for mana bursts, Fathom Mages for draw power, and some odds and ends that give the deck a bit of versatility.

How to Play

Increasing Savagery is best used on Gyre Sage in this deck, giving the potential for an immediate flashback on turn 4-5 giving your Sage a 15-16 mana pool depending on whether or not you evolved it first.

Rancor helps with early aggro or late trampling damage that is hard to get rid of for how cheap it is, as well as boosting the effects of Master Biomancer.

Cyclonic Rift is a great field clear if you overload it, which can be done rather quickly with a mana boost from Gyre Sage, leaving them open.

Deck Tags

  • Simic
  • Evolve
  • Cost Effective
  • Blue
  • Green
  • Blue/Green
  • Standard

Deck at a Glance

Social Stats

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This deck has been viewed 981 times.

Mana Curve

Mana Symbol Occurrence

0220026

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Simic Evolve

Wow,thats a lot of creatures u got there, in my opinion u should drop some of them and focus more on the important cards u have, likegyre sage,rancor,experiment one,elusive krasis and cloudfin raptors...
Get some ideas from mines \/
I got 2 simics,check it out and comment in one of them please:
http://www.mtgvault.com/aliski/decks/simic-evolve/
http://www.mtgvault.com/aliski/decks/corpseshift/

0
Posted 08 April 2013 at 19:45

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