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another great deck, comments and suggestions are welcome!
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.... If your going to go play goblins you need the goblin quest and panic spell bombs... take a look at my goblins to see what i mean, you could turn one: drop a land and the quest turn two drop your land and a goblinguide and a panic spell bomb or/and a thopter/memnite. On turn 3 you have rebirth out thats 3 goblisn plus your guide thats 4 by now, you could drop a bushwaker kicked or 2 more guides, that would put you up to 5 goblins on turn 3.... if you played th wacker kicked thats 3 1/1 tokens and a goblin guide 2/2 and of course our wacker kicked for a total of 5 creatures attacking with the quest thats +3atk for a total of 21 damage depending if you played 2 goblin guides or your wacker kicked.
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Also if your going to use goblins with artifacts try out eldrazi monument lol its for the lulz and some times for the win xD flying indestructible goblins muhahahha... and if your using tuk tuks you should add flings he gets big with all your + buffs from the quest for the goblin lord and your cheiftans and wardrivers
i mean if you only have 1 quest for the goblin lord out that puts your tuktuk token at 8 alone... even flinging it for jus 5 is ok, But i have noticed that when im playing my deck i can get my tuk tuks to like 11 or 12 attack and i fling them for game winning damage usualy
Galvanic Blast looks out of place. You only have 8 artifacts, plus you are running Kuldotha Rebirth; you might not get metelcraft consistently. I would try 3 Flame Slashs in place of the Blasts.
Drop a mountain or two as well, 90 percent of the deck is three mana or less.
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Contested War Zone. Also, drop the Tuktuks and the Koths for Signal Pest.