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I continue to dream about the killer milling deck. I've changed out some of the cards and added some forest action to the mix. Added a lot of defenders in order to utilize Doorkeeper mill ability and hold off opponent while I drain their library. Chronic flooding is very annoying if your opponent only has a few lands out so it's better to have that in your starting hand. Let me know what you think and suggestions are appreciated.
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Looking for some advice on improving this mill deck. I use it for FNM and am not doing that well with it.
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Mull is a tough deck to win with the best way it to go blue green and if you'd like a third color The reason is the build up lots of mana while fogging play jace and mill for ten all while fogging consistently In mono blue there's really just a limit to how much you can do but run 4 thought scour's 4 mind sculpts 3x jaces No gilded lotus 4x augur if bolas 2x at most archeomancer 23 land
I think you could get away with 22 land in this deck (20 island, 2 rogue's passage). Get rid of the artifacts. Add sands. In a deck like this you will most likely be top decking. Get rid of the counterspells, add dissipate. Add more mill. Get rid of the curse, divination, kraken, thief. Add shreikgeist and crosstown courier. Make thought scour 4 of. Hope this helps a little.
I think I have to many islands.
galavantic alchemist would set you up for a infinite mana combo. Check mine out http://www.mtgvault.com/ViewDeck.aspx?DeckID=401652
Since you are using so few green cards, I would keep it solid blue. Mill decks tend to work better solid blue or blue/black. If it was my deck I would drop the green spells and definitely add Fog Bank (a good defender) and some more control cards.
I started with all blue mana with this deck. I only added green due to the need for Fog to keep my opponent at bay while I get my milling cards out. Fog bank is a good idea and will add to my Doorkeeper plan. Thanks for the post!