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germ tribal. Inspiration from surewhynot
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Meh. Dies to Purell. *trollface* Pretty cool though, for casual play. :) Also, take out Parallel. It creates a second 0/0, which immediately dies. Not much use. 4 batterskull is a little heavy, so I'd drop that to 3. With the 4 slots remaining, I'd add something like fecundity. Card advantage when you equip. Or teysa, if you add a black splash, to get evasive beaters when you equip. Or sadistic glee, to get a big birds. Or algae gharial. Or unruly mob. Or thraben sentry. You get the idea. This sounds like an EDH deck... HMMM.
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Everytime you play an equipment puresteel paladin draws you a card. And all your creatures are equipment. Also stoneforge mystic will put batterskull into play for 2
if an intangeble virtue or automaton in on the field you get a 1/1 germ
Ah, makes more sense. @ Eric. You can't rely on being able to use Stoneforge's activated ability. In every format I play her in, she is dead before she can. Basically, she can tutor an equipment, and if you have card control on your opponent, maybe drop it herself. And if you run 4 stoneforge, that's even more reason not to run 4 batterskull. You don't need to rely on drawing batterskull to get it. Every competitive stoneblade deck runs only 1 to preserve library slots. I understand that this is a casual deck, but the same could apply here.
I reduced the amount of batterskull by 2.