Fire and Ice(burn/control)

by mattfloyddevey on 03 February 2011

Main Deck (60 cards)

Creatures (4)



Enchantments (4)


Land (21)

Sideboard (8 cards)

Sorceries (4)

Instants (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

pyromancer's ascension deck utilized both control and burn. It's standard and it only cost me about $15 for you bargin hunters out there!

Deck Tags

  • Other...

Deck at a Glance

Social Stats

18
Likes

This deck has been viewed 5,697 times.

Mana Curve

Mana Symbol Occurrence

0200190

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Fire and Ice(burn/control)

nice deck, maybe you should try more creatures though

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Posted 03 February 2011 at 12:54

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thats not what the deck was made for. the only reason kiln fiend is in there is because he has great synergy with the deck

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Posted 03 February 2011 at 12:56

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Hey have you think about putting one or two fire/ice on that ? is a really nice card it could do great in this deck

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Posted 03 February 2011 at 13:13

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It would be, but then it wouldnt be standard.

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Posted 03 February 2011 at 21:05

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Oooh ok sorry ;P

Then :

For field control I would suppose that you have in mind :
Dissipation Field
Aether Adept
Turn Aside for protection
Some Ponder ?

Burn : I would use some Spark teetering Peak if you dont mind using tapped land (btw if you really dont mind use halimar depth 2 time could be a good idea) and of cource Assault Strobe

And BTW I dont think Zendikar is standard ;P

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Posted 03 February 2011 at 23:20

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The whole zendikar block is standard, that includes zendikar, worldwake and rise of eldrazi. I am mostly focusing on burn/control and not the kiln fiend so i dont thing that teetering peeks would work. I will have to try out the other cards you mentioned though

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Posted 03 February 2011 at 23:31

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Creatures
4x Kiln Fiend

4x Dissipation Field
2x Pyromancer Ascension

8x Island
10x Mountain
2x Halimar Depths

4x Turn Aside
2x Burst Lightning
4x Lightning Bolt
4x Mana Leak
2x Reverberate
4x Spell Pierce
2x Call to Mind
2x Fireball
4x Ponder
2x Redirect

Just some idea I got I dont know what you think

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Posted 04 February 2011 at 12:01

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not bad, you might want more pyromancer ascension though

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Posted 04 February 2011 at 22:26

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Yes after watching more closely your deck I have seen that I head more into the redirect / burn and forgot your conterspell in the way ...

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Posted 04 February 2011 at 22:31

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I would say that you should put in preordain. Do you think I should change anything else

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Posted 04 February 2011 at 22:38

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No Distortion Strike?

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Posted 05 February 2011 at 18:58

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I think its better not with that one mana you can do more and if you place a good hit its better I would put more distortion strike with a neurok invisimancer or something ...

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Posted 08 February 2011 at 01:34

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The point is that with two Lightning Bolts, a Pyromancer's Ascension, a Kiln Fiend, and a Distortion Strike, you can deal 22 unblockable damage.

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Posted 22 March 2011 at 20:01

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I will have to play test and see if I want that

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Posted 05 February 2011 at 21:30

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I don't see a great need for reverberate, it's really only useful when you have expensive instant/sorcery. Maybe throw in an arc trail or two? Maybe sideboard them? Also i might sideboard some type of board sweeper like slagstorm.

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Posted 08 February 2011 at 11:14

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Yeah your right, i took it out

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Posted 21 February 2011 at 20:19

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I remade and made it much better. I play tested it today and I runs really smooth

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Posted 20 February 2011 at 00:03

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Cool what about distorien strike? Use on kiln fiend and its gets +1+0 and unblokable and the bonus +3+0 from kiln fiend. Please check my blightsteel deck out

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Posted 20 February 2011 at 06:41

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I just play tested it a bunch and distortion strike it amazing, thanks

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Posted 20 February 2011 at 11:14

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If you have 2 kiln fiends and pyromancer ascension out you can make both of them unblockable with +4/+0 for 2 turns in a row

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Posted 21 February 2011 at 16:29

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does anyone know if when distortion strike is cast from exile, it will double with pyromancer ascension and will the casting the spell from exile boost kiln fiends power?

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Posted 25 February 2011 at 22:31

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the text on the card says you may "cast" it. so the answer is yes, it will work with kiln fiend and pyromancer's ascension.

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Posted 26 February 2011 at 09:28

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check out my W/U control (Gideon's Control)

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Posted 26 February 2011 at 14:56

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perhaps add in some assault strobes?

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Posted 26 February 2011 at 17:37

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I dont want to many cards based around kiln fiend, my only creature

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Posted 26 February 2011 at 19:43

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Would Galvanoth work in this deck?

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Posted 26 February 2011 at 18:08

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I don't think so. Most of the spells have a fairly low casting cost, and the scry cards allow you to get whatever instant or sorcery you want.

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Posted 03 March 2011 at 10:36

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Chandra's Spitfire. Pay one extra mana, get two extra things (+1 Toughness and Flying)

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Posted 26 February 2011 at 19:08

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Kiln fiend is still much better, and i need as many instant or sorcery cards as I can get to be able to activate pyromancer ascension.

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Posted 26 February 2011 at 19:45

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Ah, I see it now. I was thinking it would be too bad if your Kiln Fiend got fried before you could attack, and was suggesting Spitfire for backup. But yeah, I don't think I would want to get stuck like that either.

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Posted 01 March 2011 at 02:29

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I would say take out Distortion Strike; if you don't have Kiln Fiends on the field, it's absolutely useless. Also Call to Mind sort of screws with Pyromancer Ascension's workings as well as being fairly expensive. I would agree that Kiln Fiend is better than Chandra's Spitfire in this deck though; Chandra's triggers off noncombat damage while Kiln triggers off casting, which works better with blue. For extra control, and especially when your Pyromancer has ascended, I would recommend Melt Terrain. It's an incredibly useful card in almost any red deck, in my opinion, just be sure to include sideboarded alternatives in case you're going against something like a green ramp that renders it useless.

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Posted 26 February 2011 at 20:01

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Melt terrain is good, once i get my hands on some i will test it out. almost every game i have played distortion strike and kiln fiend has done amazingly. also Call to mind is awesome. If I have pyromancer ascension and an instant/sorcery in the graveyard and a the same card in my hand i can play the instant/sorcery, get a counter call to mind it and play it again (which i have done many times). also once pyromancer's ascension have 2 counters on it, I can get an instant/sorcery then get call to mind back with the copy of call to mind. Say hello to being able to get lightning bolt back over and over again.

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Posted 26 February 2011 at 20:56

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I know that like you said your deck is not based around Kiln Fiend, but it maybe a good idea to add a few Assault Strobe to the deck to double up any damage plus adds another +3/+0 to the Kiln Fiend. It's a great idea for any deck using Kiln. Another idea is adding Reverberate to your deck can you imagine if you had a Pyromancer Ascension in play with counters needed to play it's ability, and play Lightning Bolt and Reverberate, doing a copy over copy of Lightning Bolt.

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Posted 26 February 2011 at 23:57

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Wouldn't fire servant be a useful addition to this deck? I know you function on only a few creatures, but if he were out, you'd get double all your direct damage spells...

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Posted 27 February 2011 at 09:42

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good card, i will have to play test before i can change the deck

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Posted 27 February 2011 at 16:27

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what about cancel or stoic rebuttal?

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Posted 28 February 2011 at 01:10

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cancel costs too much to be effective. It would be better have spell pierce than cancel or stoic rebuttal

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Posted 28 February 2011 at 18:22

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I suggest:
- 4 Call to Mind
- 4 Foresee

+ 4 Assault Strobe
+ 4 Pyretic Ritual

Check out my burn deck:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=153230


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Posted 02 March 2011 at 21:31

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You might also want to check out "Quest for Pure Flame" :D

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Posted 02 March 2011 at 21:34

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I have a mono red deck with virtually the same name. Its mono red (the ice comes from snow covered lands) and has a much different strategy but I thought that was funny. I really like this idea, I ran pyromancers early on in my build but found that I couldn't utilize it as well as I should be able to and you do a nice job of that here.

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Posted 03 March 2011 at 09:05

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Staggershock!!!

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Posted 08 March 2011 at 01:16

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