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Goblins and black spells.I'm trying to keep this as current as possible, within standard format. Also keeping it very inexpensive.Obviously this is my first deck build on this so feel free to issue out some advice!
Basically using the goblins as sacrifices for adding mana (skirk prospector) and for casting your bone picker for 1 black mana.making lots of little goblins and making them speedy and utilizing other effects of goblins for it (volley veteran).removal spells from black and supernatural stamina to save your warchief and commander.blood divination will allow you to sacrifice a goblin and draw.
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NOTE: Set by owner when deck was made.
there are some good things in here i enjoy the warlords fury for the draw card, but i don't know why you would make it multi colored goblins are all about speed and adding black for a few spells could slow you down. also the bird whats up with that i know its gets cheaper when you sac a creature but i think u could find something better for the spot I will admit i don't know standard it seems to me like u need some speed here something with haste fanatical firebrand maybe.
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Thank you for your input! So I have reworked it to make it mono-red. What are some other things you would do to make it better? I also added some fanatical firebrands.
banefire is a nice kill condition with skirk prospector and it not too pricey $$ you
So your saying just using the skirk prospector to get that extra mana via sac? Thanks for the input, its a pretty awesome card!
also you have quite a bit of trample do you need it? menace is a better ability for goblins to me the frenzied rage is nice there maybe more of them also "target creature cannot block" like renegade tactics instead of some of the trample spells like crash through. play goblins wide, as many creatures as possible to swarm attack your opponent and then sac them to a finishing move.
Oh yes I like that card! So what should we exchange it for?
starting to look pretty good to me let me know how it plays
Ok! Thanks a million!
I've always found, in our casual play, that going above 60 cards is a risk. Often you don't get to play what you'd like. Now I admit to having little experience in a more formal setting like a tournament-but I'd cut down to 20 lands, which in turn would allow you to add 1 more card somewhere.
Thank you, so I made it mono-red and made it a 60 card deck now. What else do you think would help it out and keep it within the parameters of being an inexpensive, red, goblin deck?
Looks pretty fun, I'd love to know how it rolls!
Not bad at all! Gotta love some standard gobbos!+1 like!
Haha! Absolutely!