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Cause damage by forcing opponent to draw to discard.
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I would try to slow them down with land bounce in this type of deck then get your Caress into play. Megrim may go out of standard this October I believe. If you are playing casual you have boomerang and some other ways to slow your opponent down (slowing down your opponent in this case means making them keep cards in their hand). In standard there are a limited number of cards that can bounce their mana back to their hand. M11 offered players nothing to use this strategy with. Unsommon works on creatures to give you one more turn, but doesn't slow down your opponent's progression to higher casting cost spells. Aether Tradewinds bounces a land but it costs three and you must bounce one of your permanents - works ok with a bommerang creature, but it is their lands that you want to keep off the table. Also all the Fetch lands circumvented the strategy also. Into the roil would have been a versatile (would have been) if it bounced lands, but it doesn't! Twitch slows them down and it Cantrips (replaces itself) but it cost three and they simply decide whether to cast a spell that costs four or three on turn 4. (they only sort of lose a turn because they still kept a land in play) Regress will bounce a permanent - includes a land ...so that is two differnt cards - 8 land bounce cards. Again, it costs three. Reality spasm is a Twitch with out the Cantrip, so you have to cast it when you have four lands in play so you can tap two of your opponent's lands or other permanents. I am pointing out these cards because you want to keep threats off the field of play and keep their threats in their hand where you attempt to make them discard them. Unfortunately, the new Scars set offers nothing new to bounce permanents like lands back to your opponent's hand. Evidently, WotC's decision makers/designers aren't interested in allowing a player to employ this method of control while employing a discard/damaging strategy.
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