Er, is that 8 Wistful Selkies I spy?
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Math_Mage
--"Math mage, your not very bright but its ok." Or, I don't know all the competition formats. Since you apparently don't have all the rules down either, you could try being a little more civil.
Ah, I forgot to add the Wildspeakers to your curve. But that just makes it worse.
Sorry, I can't read the description. But even Jund has a mana curve. Here's a sample list I found via Google: http://magicgameplan.com/blog/how-to-build-the-jund-deck-for-zendikar-standard/ Notable: -Action on turn 2 with Terminate and Putrid Leech. Lots of play turn 3 with Sprouting Thrinax, Blightning, and Maelstrom Pulse. It may be aggro-control, but that doesn't mean it just sits still until it can get a four-drop rolling. Vs. control, your first drop will get countered unless it's the Stag--Jund can have a 4/4 clock on turn 2, and still board in the Stag for game 2. Not to mention, all these early drops are fodder for Bloodbraid Elf. For comparison: Jund Curve: 0-4-4-4-0-4; 4-2-8-4-3-0; total 4-6-12-3-4 Your Curve: 0-0-8-8-8-4; 4-0-0-0-0-0; total 4-0-8-8-8-4 Do you see the difference in curve? -Removal. 13 cards to your 4. I don't think I need to elaborate on the difference this will make in the aggro matchup. -A good reason to use CIPT lands. Jund has 3 colors to deal with, and needs to hit all of them to make its drops. Your earliest demand for mana is 1GG--which in itself should be a hint that there's a problem with the deck. As it is, you're practically playing splash red--you don't need 15 red sources, especially not 4 guaranteed CIPT ones. I mean, what is your game plan vs. Jund? Your removal only deals with 4 of its cards (even post-board till you hit *5* mana for Burst Lightning), and it's simply going to have more creatures on the field faster than you, and its removal works on your monsters. You're trying to beat the 'mirror match', but how are you going to do it?
As a rule, play 60-card decks. You don't need 48 RRs when 30 will do, at the very most. You don't need 41 lands in a 60-card deck, either--more like 26, at the maximum. That's 33 cards gone already--I'm sure you can find some way to drop the last 5, or don't if you REALLY want to keep everything else. I guarantee the deck will play better when you aren't diluting it with 40 extra cards. Good luck!
I gotta say, this deck looks like it needs a mana curve. No one-drop critters, no two-drop critters, and only the Stag and Ranger as three-drops. Not to mention, for a red deck you're decidedly lacking in burn. With a whopping 23 nonland cards costing 4+ mana out of 35 total, this looks more like a Timmy midrange deck than an aggro deck. I'm not exactly well-versed in the current card pool, so I can't tell you whether or not red-green allows a slightly more top-heavy strategy than most aggro, but this deck is extremely slow. Dump at least half of the cards costing 4+ mana, and about 3 lands (with a better mana curve, you won't need 25)--that's 15 slots you can use to make yourself busy dropping critters and dealing damage on the first turns of the game. If you really want to keep this high-end mana curve, dump a few cards for mana acceleration. I mean, you have Llanowar Elves AND Birds of Paradise in the format (the latter being much more expensive, if you're keeping that in mind), so *use* them. And 10 comes-into-play-tapped lands is too many. Right now, you don't need the fixing--drop the Kazandu Refuges for basics, at the very least. Good luck!
I don't think I have to mention that this will have trouble once the opponent sides in enchantment hate. Angelic Chorus seems like a win-more condition given that you have no *other* creatures to make it worthwhile. I know it's just one slot, but surely there's SOMETHING better you could play, even an alternate win-condition like Akroma.