Golgari

by master87109 on 09 February 2013

Main Deck (60 cards)

Sideboard (14 cards)

Creatures (7)

Sorceries (5)


Land (2)

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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0026040

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Golgari

I really like the Golgari Guild and the ability Scavenge, but in my opinion it does not work that good. I tried it many times and it's way too slow. Think about Wasteland Viper and Young Wolf in exchange for Drudge Beetle, Daggerdome Imp (you have your killcards, three Desecration Demons and four Vampire Nighthawks), Trusted Forcemage and Slitherhead (no scavenge costs, but a young Wolf is undying and a Wasteland Viper is more useful in multiple ways). Better take Putrefy, if you need killcards and remove Murder (which could be regenerated and needs two Swamps). If it is possible remove the Golgari Guildgates and take another three Woodland Cemeteries. Remove a few Swamps and add more Forests, to make sure that you could play Predator Ooze in your third turn. Grim Backwoods is not as useful as you think. I played it a long time and not even in a single match it helped me turning a match around or win with it. Evolving Wilds are good if you play three colors, but in your case you can exchange them for a Swamp and a Forest and still have enough and the right mana. Duress and Ghost Quarter are not the best cards in a sidedeck, better add Glaring Spotlights and another two Putrefies for the case that your enemies have a strong defense and / or hexproof creatures, that can't be destroyed with your killcards.

Just suggestions. I hope, that I was able to animte your creativity and that you rethink which cards you remove and add to your deck :)

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Posted 14 February 2013 at 11:42

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