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I played against a friend who was using a deck which had 'Baloth Woodcrasher' in it and while I was searching through the mtg vault's decks, I found 'Terramorphic Expanse' and as I didn't know there where other cards that could do the same thing as evolving wilds does, I got inspired to build a landfall deck.I tried to build with the lowest price possible without making it a bad / broken deck with high mana cost as this is an aggro deck... so... this is the result of it!Here is all the cards I selected for this deck http://www.mtgvault.com/massivefat/decks/landfall-all-cards-i-know-of/I put this here to make it easier for you to change cards in this deck if you want to or if you are just curious to see itThe first version of the deck had 80 cards so here it ishttp://www.mtgvault.com/massivefat/decks/37-landfall/The second version of the deck had less Trample and double strike, however, it was cheaper, so here it ishttp://www.mtgvault.com/massivefat/decks/2-landfall/
'Mina and Denn, Wildborn', 'Khalni Heart Expedition', 'Ordeal of Nylea', 'Evolving Wilds' and 'Terramorphic Expanse' have the purpose of increasing the damage output of the creatures by adding the number of lands you can place on the battlefield per turn and to make sure you won't run out of land cards'Mina and Denn, Wildborn', 'Retreat to Kazandu' and 'Adventuring Gear' are to improve the efficiency of all the lands and this way, increase the damage output of the creatures'Mina and Denn, Wildborn', 'Temur Battle Rage' and 'Armed // Dangerous' can be very useful to catch an opponent by suprise by allowing a blocked creature to deal more damage and decrease the opponent's life.The more lands you can put on the battlefield in a turn the better, so pay attention to the combos that allow you to use more lands per turn to finish your opponent with one big strike'Infiltration Lens' is a speed boost for the deck---------------------------------------------------------------------------------------------------------------------------------The Sideboard:'Turntimber Basilisk' and 'Armed // Dangerous' boost your deck's control ('Turntimber Basilisk' + 'Adventuring Gear' can become a headache to your opponents)'Omnath, Locus of Rage' can help you to keep dealing damage and having some defense if needed'Rush of Adrenaline', 'Armed // Dangerous', 'Samut, the Tested' and 'Blood Mist' can boost or change the way and how often you use trample and double strike 'Conqueror's Flail' is an instant-counter card and can increase your damage output
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Gruul Turf may help on the mana fixing and the land bounce.
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