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Win the game on turn 4 ~ 5, or absolutely lose.I need a better answer for Zhalfirin Void for the future Standard, but it really does seem to help this deck for the time being.So far, the deck does extremely well with wins, only really losing when I don't have both white or red mana available by turn 3.
Buff double stikers to insane damage on turn 3-ish. I've done 20 damage on turn 3 with 3 Infuriates on a Swiftblade Vindicator, and 18 damage on turn 3 with 2 Infuriates and Arrester's Zeal on a Swiftblade Vindicator...Cavalcade only helps on turns where you can buff after declaring attackers. Scorch Spitter is only there for a 1-drop that draws removal attention and the 1-damage ping from it and Cavalcade trigger.
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NOTE: Set by owner when deck was made.