Thanks. I did drop Unholy Indenture for something else... it was just too slow for what I needed. I may a have put in Angrath's Rampage to spit shine a bit.
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I feel Kolaghan Stormsinger could be replaced with something a bit better.
Might I suggest putting in Helm of the Host? It works very well with Karn's search if it's in the sideboard and it pairs well with the creatures you have.
But... what's the point? And are you praying on the 0.00008% chance of getting a perfect hand so you can draw out your deck turn 6?
Glass Cannons. Glass Cannons everywhere!Halimar Depths. Land with deck manipulation. Get it in there.Cerulean Wisps actually helps a lot here as you can untap Blistercoil under it's ability, tap it for mana with the Mantle, then untap it from Wisps. This nets an additional mana more than you may have realized. And since Gitaxian Probe is Pmana, you can just eat the life for the cast and save more on your car insurance. I mean, mana pool.Setting up your deck with Serum Visions (or the formerly mentioned Halimar Depths) then milling yourself with Thought Scour can help get rid of the "Shit, I drew another unneeded card instead of my draw engine card" senarios.I would put in an Elixir of Immortality, an Unsummon, an Aphotic Wisps, and a Storm Entity. The Elixir can help make the storm effect even greater when you have the extra mana to keep the engine going (or just use it to save yourself when your glass cannon breaks), Aphotic Wisps for evasion and card draw, Unsummon for that one creature that may be able to block, and Storm Entity is a nice cherry topping to all the spells you've been casting.
You only have one creature to polymorph into. A single counterspell or forced sacrifice shuts you down.
Preordain is illegal in modern format.
Polymorph a saproling. Do-able as early as turn 3.
I've won several drafts with Tormented Soul and Duty-Bound Dead alone. Super-cheap mega win.
Creature abilities that don't require a tap activation can still be used. That's why cards like Crypt Rats can be abused.
Thanks for the input. I was in a rush when I first started building.
If I were running any other format, I'd definitely find a way to fit in Kiln Fiend and Wee Dragonauts.
I prefer Guttersnipe over Goblin Electromancer because Electromancer only benefits 10 of my 22 main deck, non-permanent spells, and Guttersnipe gives every spell an additional 2 damage. As far as Cancel over Dissipate, I forgot about Dissipate.
I would be a jerk and add Assault Strobe, Double Cleave, Fireshrieker or Cleaver Riot. It makes those Pride of Lions and Thorn Elementals just so... disgusting. Very nice, simple deck.
Trepanation Blade + Mindshrieker. Attack to mill until they hit a land, increasing your chances of getting +x/+x with Mindshrieker's ability.
I saw that too. Swamps are significantly more useful.
It's a bit expensive, but P. Lich + Worldslayer.
I run Aether Rift in a very similar deck.
When Alara was still in Standard, instead of the 4 Hand of Emrakul, 4 Emrakul's Hatcher, and 4 Awakening Zone, I used 3 Thunder-Thrash Elder with 3 Lightning Bolt, 2 Might of the Masses, 2 Flame Slash, and 2 Naturalize. Otherwise, this is pretty much the standard Eldrazi Deck.
This is actually my revised version, since Mesa Enchantress wasn't in Standard because of M11. Thanks for the advice. I've actually thought that through, and I do have a similar deck already with Rancor, Ancestral Mask, Mask of Law and Grace, and several other cheap auras. I also was debating on Arrest because it shuts down a lot more, but the creatures I see dealing with the most are the ones that are aggressive and need to attack in order to be worth anything.
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