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Fun deck centered around Maze's End. Use fog effects as much as you find necessary in the early game to stop aggressive assaults. Board sweepers will clear the board mid game so you can late up your late game. Your enchantments do a lot of heavy lifting towards the end. Sphere of Safety makes attacking very hard for your opponents. Primeval Bounty is an amazing way to gain overall advantage. And Into the Wilds ramps and makes it very easy to get all 10 guildgates out. Finally when you get all 10 out you win!!!*FEEDBACK APPRECIATED!!!*
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