Mashitta

89 Decks, 523 Comments, 325 Reputation

By the way, I would suggest you to
+1 Gather the townsfolk
-1 Timely reinforcements

Because there's time when your opponent just couldn't make your life lower than his/her.

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Posted 29 June 2012 at 14:38 as a comment on Insert Token here

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Yes I think your token deck can do well against this.

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Posted 29 June 2012 at 14:30 in reply to #268996 on • L U S T • ( 1 of 7 Deadly Sins )

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This is a pretty straight forward deck. Ball Lightning and Kiln fiend (+pumps) is enough to control the opponents creature. This deck always have a good hand. Usually:
Turn 1: (Inflicting 3 damage)
Turn 2: (Inflicting another 3 damage)
Turn 3: (Dropping a creature + 1 burn spell)
Turn 4: (1 Burn spells + total lockdown w/ Spellshock)

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Posted 29 June 2012 at 14:28 in reply to #269007 on • E N V Y • ( 5 of 7 Deadly Sins )

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I think this deck (against your deck) would always end in a close match. Both w/ pumpable aggros. It's on the matter of good/bad hand situation here. Thanks

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Posted 29 June 2012 at 14:25 in reply to #268997 on • S L O T H • ( 2 of 7 Deadly Sins )

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This deck is usually gives 70-90% chance of winning. If this deck faces a very good/strong deck, it still gives always a 50/50 win situation for me. If I drop Contamination (via Dark ritual) on my first turn, that would definitely stop your deck. There's still many if/maybe situation. Thanks trollking21~

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Posted 29 June 2012 at 14:22 in reply to #269010 on • P R I D E • (6 of 7 Deadly Sins)

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Heartless Summoning Insta-kill:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=221078

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Posted 29 June 2012 at 14:15 as a comment on Advertise! Returns :D

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Aggro/Winnie Human Deck:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=275086


Aggro/Winnie W/R Deck:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=276236

Thanks~

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Posted 29 June 2012 at 14:14 as a comment on Advertise! Returns :D

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5 Color Infect (Consistent Turn 2-3 wins)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=229022

The GAMBLE Game:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=220718

Show Them All (Show and Tell-based):
http://www.mtgvault.com/ViewDeck.aspx?DeckID=220731

SQUIRRELS doesn't even care:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=219068

Immortal Creatures:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=222280

Best Knight Deck:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=257802

Humans of Fire:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=276236

Free Reanimate Deck:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=276994

Life Gain:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=279155

Humans on Fire:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=276236

B Aggro/Stompy Tokens:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=279853

B/W Aggro Tokens:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=279858

Sliver Fever:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=291389

Defense to Offense:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=322538

B/R Aggro w/ Cool combo:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=341236

Pure Enchantment Control/Prison:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=350073

HOTNESS:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=350072


Heartless Summoning Insta-kill:
http://www.mtgvault.com/Profile.aspx?UserID=63401


Artifact/W Aggro:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=221084


Extraction at's its best:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=221117


Solid Zoo:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=221125


Fastest/Best Burn:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=221130


Aggro/Control/Prison BLACK:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=221131


Conspiracy of Silence:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=221137





RATE/LIKE/COMMENT.. THANKS and HAVE A NICE DAY!! (*^,^)/

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Posted 29 June 2012 at 14:12 as a comment on Advertise! Returns :D

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This one is pretty SOLID..
I've also made a B/W token deck before, but I sort-of copied the Planeswalker and the Liege from you. HEre it is:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=279858

B Aggro tokens:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=279853

Keep up the good work trollking21~

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Posted 29 June 2012 at 14:00 as a comment on Insert Token here

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Almost always impossible. Maybe if I have a bad hand. But Enlightened tutor is really a key card here. Tutoring Isochron Scepter or Story Circle/Rune of Protection. Creature decks even aggro type don't usually win against this deck. Maybe if you have an extract deck, that might really stand a good chance. Thanks trollking.

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Posted 29 June 2012 at 13:43 in reply to #269012 on • W R A T H • ( 7 of 7 Deadly Sins )

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By just extracting. Imprinting Hide/Seek on Isochron scepter is enough to remove key cards and gaining life. Rinse and repeat. Lucky if you get to have Isochron + Orim's chant. And bonus millings from Surgical extraction/Sadistic Sacrament. Thanks trollking21

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Posted 29 June 2012 at 13:40 in reply to #269003 on • G L U T T O N Y • ( 3 of 5 Deadly Sins )

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Is your deck ready for LEGACY? Why won't you try if it can handle the

• 7 DEADLY SINS •

http://www.mtgvault.com/ViewDeck.aspx?DeckID=221078

If you have defeated one deck, move on to the next deadly sin until you reach the last one. If you still win, then you could probably win most of the Legacy tournament out there.

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Posted 28 June 2012 at 14:58 as a comment on Advertise! Returns :D

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Nice~
I have one same as yours:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=271671

Please check my other decks

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Posted 11 May 2012 at 14:23 as a comment on A little white lie

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Uhmm, how bout fetch lands? Btw, I use 4 Flame Rifts before too but casting 2 of them in one game can sometimes backfire if you're against an aggro. I think 3 is enough. I'm only looking forward to casting at least one Flame Rifts in a game.
I also reduced Barbarian rings to 1, I remember having two of them in the board at turn 4, OUCH! anyways, if your graveyard reaches 7 cards (threshold), then you're opponents life is probably low already, just enough to finish him/her with your next draws. And probably because I run 8 fetchlands that's why I reduced Barbarian ring to 1. :-)
Chaos Warp is good most of the time. I remember one time when I only have Chaos Warp in my hand at turn 6 or 7, then I cast it on my Land, then wallah, I cracked a Ball Lightning out of a Land. It wasn't a game winner at that time but it definitely helps.
When it comes to Kiln Fiend and Ball Lightning, I firmly believe that they're really needed in my deck based on experience. It's really not obvious but those two are the best board cleaner / creature killer for me. If I cast Kiln Fiend on turn two, I would definitely attack on turn three while casting a couple of burns on my opponents creatures and pumping my Kiln Fiend at the same time. The idea is, you get to destroy the creatures of your opponents and still giving him/her high amount of damage. If Kiln Fiend is in your board, you will never feel bad wasting some of your burns on your opponents creature.
Same thing goes to Ball Lightning, most of the time I only get 2-3 damage through with its trample. But I'm only after the fact that some of the creatures of my opponent.
The reason why I do good against aggro is because of Kiln Fiend and Ball Lightning, burning opponents critters became more beneficial because of Kiln Fiend's pumped-up damage. And Ball Lightning surely kills at least one creature and still inflicting a little damage.
Price of Progress is always good, but my playgroup doesn't use too much dual lands. But I would definitely put them on my deck in tournaments. Yes, it is almost, always necessary.
Thunderous Wrath is good. But 1 is really enough based on play testing. I tried two but there's still a chance of having it on your opening hand.
Vexing Devil is slowly becoming a favorite of mine. Dropping them on turn 1 and turn 2 almost guarantees a 4 damage to your opponent for 1 mana. On late game, they can also be a good blocker too.
I love the Goblin Guides but I prefer a couple of Grim Lavamancer and Vexing Devils instead. Based on experience, I only get to attack Goblin Guides for 2-3 turns. My Opponents tends to have a good blocker/better creature at the succeeding turns. And Burn decks are pretty straightforward, you don't really need to see your opponents next cards because all of your cards have the same idea of ignoring your opponents board and quickly inflicting damage as fast as possible.
Thanks~

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Posted 11 May 2012 at 14:13 as a comment on Burn Deck Wins (Legacy)

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Ey there~ I just want to update you about my burn deck:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=221137

I kinda' like Avacyn Restored's Tunderous Wrath but 1 in a deck is anough. 2 is good but a little risky if you got it in your opening hand. I'm also play testing Vexing Devil, I don't own one yet, but I'm planning to get those. 1 mana for 4 damage is always good for burns. It could be a good blocker too in late games. I also reduced Fireblast to 3, I'm having problems sometimes if I got one in my hand too early, or if I got TWO in my hand. Fireblast is a good mid-game spell and probably the best late game finisher in the deck but 3 is enough. Thanks Mursh.

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Posted 09 May 2012 at 15:23 as a comment on Kithkin Legacy

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Heeya mursh! I have a question. Which one would win between this deck and a burn deck? I haven't had an opponent with this kind of deck. But I think burn deck could possibly have a good defense by just burning the opponent's creatures. And the burn deck is slightly more consistent, I think ^o^.

But this deck could swing lots of damage in a single turn. I really love the interaction of those elementals with sundial of the infinite and mimic vat, but I think removing those would definitely increase its consistency. I'm also not a fan of Nova chaser, 'cause you need to wait for another elemental for you to be able to cast it, maybe blistering firecat would make it more well-rounded. I haven't tried yet it but I think having kiln fiend and more burn spells would definitely make it more consistent.

-4 mimic vat = +4 kiln fiend
-4 sundial of the infinite = +4 chain lightning
-2 flamekin harbringer / -1 incandescent soulstroke = +3 Blistering Firecat
-2 Nova chaser = +2 Fireblast
-4 Brute force = +4 Chaos warp or (+3 Chaos warp and +1 fireblast) or (+2 Chaos warp and +2 Fireblast)
(The 4 chaos warps would be a good line of defense and you could use it to target your lands and maybe grab an elemental card from it then swing it FTW!!) \^o^/

I'm not sure if what I have suggested would definitely work though. But it would provide plus points in terms of consistency. ^^

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Posted 22 July 2011 at 14:39 as a comment on Sundial of Infinte Elementals.

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I'm also pretty convinced based on experience that Pyrostatic Pillar / Spellshock is much better than sulfuric vortex. But I think running 4 of them is a little too much. 3 is fair. 2 is enough.

And I'm not sure if Pyrostatic Pillar is better than spellshock or vice versa. Pyrostatic Pillar having a casting cost of 2 is really good but I don't think I would want to drop that kind of enchantment at 2nd turn. It might backfire when you're dealing with aggro or any fast deck. I would prefer to do most of the damage at the first and second turn then make a lockdown at the third turn by dropping spell shock.
I'm still weighing which one of the enchantments is better. But either way goes, having spellshock or pyrostatic pillar, it still quite safer to drop it at your third.

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Posted 21 July 2011 at 14:25 as a comment on Burn Deck Wins

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Wow. It's cool too see those undying elementals. Maybe you could consider Hell's Thunder. At least for a sideboard. It doesn't have a trample dough. But it could be a good blocker and it also have unearth. It also attack and swing a good 4 damage if ever you wanted to. Overall, it's still a nice deck!~

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Posted 20 July 2011 at 14:23 as a comment on Sundial of Infinte Elementals.

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Looks pretty solid. I like those Goblin guides, they can do damage early and you can at least spy on what your opponents will draw. Using that much fetchlands would definitely make you draw your burn spells most of the time. You need to be extra careful though. But red decks really like risky things right? ^_~

Btw, I already removed the Sensei's divining top on my red deck, I just increased the number of fetchlands to 8.

I have also created a Naya Zoo deck.. It is pretty solid too. But the dual lands are too expensive. XD. If I can't find a good deck which runs fast and independenty with each cards, I might just stick to my burn deck.
Here's my Naya deck:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=206871

I also have no idea how fast could elf decks and affinity decks could be. I haven't really encounter those kinds of decks before. Would you mind making and elf deck or affinity deck here? I just want to have an idea on how those decks works. I'm also interested to ANT deck. But the Lion's eye diamond seems to bee to pricy for me to afford. There could be an option instead of having Lion's eye?

My current deck now is the burn deck and cephalid breakfast deck:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=207806

I'm really glad to know someone who could teach me on how stuffs wok. You're definitely making me a better MTG player. Thanks!

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Posted 20 July 2011 at 14:18 as a comment on Burn Deck Wins

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I guess mursh already said it all. He's really good >.<. But I have already considered putting in at least 3 chaos warp into sideboard. I just can't have a way to grab chaos warps in real life. XD. And I just love how Nevinnyral's disk destroys almost everything even at fifth turn. Thanks by the way.

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Posted 19 July 2011 at 14:31 in reply to #181872 on BurN Lockdown

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