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Stacked full with cheap removal and counters. Also cantrips with Serum Visions and a single Dig Through Time to push you over the edge. With Snapcaster Mage you don't have to be afraid to use your removal/counters for fear of retaliation later on. Liliana of the Veil provides a great clock to decks who can't put decent creatures out or burn her. Obviously, Tarmogoyf is a great answer for ground-pounders and just generally providing a decent clock to those who don't take care of his fast enough. Vendilion Clique is a way to take care of pesky combo pieces from your opponents hands while providing a decent damage clock through air damage. Scavenging Ooze is a great mainboard deck option to turn off opposing Snapcasters and decks heavily relying on their graveyard to win (Reanimator, Cruise decks, Pod, etc.) while offering the chance to gain some life and power. The biggest advantage I think this deck has is its ability to pressure planeswalkers and life totals with one of my favorite cards, Creeping Tar Pit. The "one-of" Treetop Village is here for a cheaper larger-bodied man land that also provides some green to our mana pool. Dryad Arbor maybe the most awkward card in the deck, but in my meta it's nice to have a creature to sacrifice to opposing Lilianas. Life From The Loam is also a bit strange, but I feel it's a way to thin out your deck and turn on your Snapcasters in your hand, return a Creeping Tar Pit or Tectonic Edge back to the battlefield, or post-sideboard make your Raven's Crime unstoppable. Darkblast in this meta is great against the Delver decks killing both Delver and Young Pyromancer over and over again. The sideboard is pretty straight-forward. Some more graveyard hate with Nihil Spellbomb, Raven's Crime to take care of pesky mirrors or other control decks, and Hurkyl's Recall for Affinity. Isochron Sceptor is a item that seems strange but is amazing in those grindy midrange games when you can practically hold up a Mana Leak or Abrupt Decay for the rest of the game for any color mana. Spellskite helps keep Twin and Auras at bay as well as burns that may be aimed at your head or your better clocks. Pithing Needle is fantastic against planeswalker decks or even Pod. The Thruns in the sideboard are just a great overall answer to control or midrange decks with lots of removal. I would have to say that this deck overall fills my needs to win against my meta. If anything is to be said negatively about this deck it's two things: 1) you hurt yourself with it alot. The tradeoff is that you get to keep your threats around and theirs limited. However, it is weak against burn and that may be your largest downfall. 2) It's SUPER expensive. Fetches, Vendilion Cliques...TARMOGOYF? Prepare your wallets for this deck. Anyways, I can't wait to play it and I hope you have success with this build or any variation of it. Let me know some improvements you may see or nags or congrats you may have! Thanks!
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Hot list!!! A lot of one-offs in your deck, but with goyf and clique its a fast clock
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Yeah, I was trying to spread the utility maximizing my use of snapcaster. If I was using playsets of things I would probably drop a couple of snapcasters. Thanks for the comment!
Feels like gifts in place of Dig may be a good choice(now that dig hit the chopping block.)
I don't think I want to run gifts in this deck unless I use a playset and play around putting things in my graveyard. I'll proabably just add another cantrip in it's place
Looks great. i'd suggest trying 1 Sultai Charm. It's by far the best of the cycle, and all it's modes are super relevant. I play 1 in my 4c gifts deck and it always seems to find an excellent use when it comes up.
Sounds like a good idea. May take a spot of an abrupt decay. I'll have to try it out.
a possible answer to the self hate is trading a goyf for a whip of erebos? keep you in the game a bit with the life gain and allow you to pull stuff back from the graveyard. a good pounding from a goyf with lifelink can set a burn deck reeling if it is built to win fast and doesnt have a lot of mid-late game answerslooking for input on these if you get a chance?http://www.mtgvault.com/falconpunch/decks/whomping-willow/http://www.mtgvault.com/falconpunch/decks/cawtax-blade/
Whip is not something I really would like to tap out and play. While I do think it would be cool to cast late game and whip back tarmogoyf i'd rather just strain burn through counters and discard. I'll gladly take 2 damage from a Thoughtsieze to remove a lightning bolt from their hand. Lack of card draw that burn has is also an advantage I have over them. They basically have to kill me in 4 turns with nut draws or it's my win. I appreciate the idea of whip but I feel it would be much more suited for a midrange deck with more creatures than one with only 12. Thanks for the comments and i'll check out some of your decks as well
Good logic marzka thanks for the in detail answer