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A deck I plan to build using Ruric Thar, the Unbowed from Dragon's Maze. This deck will for the most part still function once Standard rotates, and it's pretty affordable.Ruric Thar, the Unbowed 4RGLegendary Creature - Ogre WarriorVigilance, ReachRuric Thar, the Unbowed attacks each turn if able.Whenever a player casts a non-creature spell, Ruric Thar deals 6 damage to that player.6/6
Wasteland Viper and Ambush Viper help control the early game. Abor Elf, Farseek, and Somberwald Sage for ramp. Ultimately, we want to ramp up to cast Ruric Thar, an amazing card that's difficult even for control decks to stop. Wrecking Ogre and Ghor-Clan Rampager are good as well, and should be put down if you need some earlier defense. But otherwise, they're great for Bloodrushing. Legion Loyalist should be saved in your hand until you can benefit from giving your big creatures trample, first strike, and maybe evasion from tokens.In the sideboard is Hound of Griselbrand to turn your opponent's boardwipes into an advantage, Zealous Conscripts to slap him in the face with his own Thragtusk, Acidic Slime to stop the artifact, enchantment, or land that's killing you, and Electrickery to clear the weenies.
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