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A modification of mono red aggro that makes use of some of the new pirates in the early game.
The idea is to get in quickly. The new Daring Buccaneer gets you 2 power on turn one; With 12 other pirates in the deck, being able to cast it for 1 is pretty likely. Another turn 1 option is Fanatical Firebrand, which can likely swing for a few damage in the early game. Later, it can be sacrificed for take out a low-toughness creature like a cheap Walking Ballista, or to squeeze in that last bit of damage.On turn two, you have Nest Robber, Earthshaker, or Kari Zev. I'd recommend playing Kari Zev first; With 3 copies in the deck, your chances of getting a repeat are pretty high, so let her be the first to die.Your turn 3 creatures are Ahn Crop Crasher and Lannery Storm. If your opponent has intimidating blockers, Crasher is probably the best thing. But otherwise, getting Storm through while you can may be the best choice, as he can give you mana and/or pump himself, depending on what you need.Despite having little to no synergy, Built to Smash allows for some nice combat tricks/extra damage, and Dinosaur Stampede can be an effective finisher. One copy of Kari Zev's Expertise (will probably put more in sideboard), some burn for removal/finishing damage, and Sunscorched Deserts to whittle down your opponent slightly.
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