Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Probably a bad idea, but this is definitely interesting. The idea is pretty much to mana screw your opponent, delaying the game until you can get out Worldspine Wurm.
This deck has been viewed 1,075 times.
You need some ramping and something to keep you alive the first 4-5 rounds :)
Permalink
Not a bad idea at all (maybe the wurm part). I would suggest 4 Farseek to help ensure that you can destroy a land on turn 3 instead of turn 4. And an aggro deck will have you dead before land destruction hurts them at all. Huntmaster of the Fells helps to keep you alive, but if thats too expensive try burn spells. If you drop Worldspine Wurm, Rain of Thorns, and Survey the wreckage, you can add Farseek, Huntmaster of the fells, and Thragtusk. Also consider Conjuror's Closet: Closet + Acidic Slime = destroy a land every turn.
If I drop Worldspine, what's my win con?