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Inspired by the modern Pyromancer deck. Decided to try removing black for consistency.Work in progress - suggestions are appreciated.
The pieces of the deck (some fall into more than one category):-Things that make tokens-Things that trigger when instants/sorceries are cast-Instants and Sorceries-Things that boost tokens-Some removal and lootingThe idea is to play Pyromancer and/or Monastery Mentor, then play instants/sorceries that make even more tokens - Hordeling Outburst and Raise the Alarm. Then pump for a few big swings with Bushwhacker, Castle Embereth or Borrowed Grace. Burn can occasionally come in handy for finishing off.Depending on the matchup, it can easily be necessary to spend the first few turns on removal, stabilizing a bit before putting down some token-generators. At that point you have some chump blockers, and should be able to stabilize further.
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+1What about Pride of Conquerors instead of Borrowed Grace. Crash Through can also come in handy to make sure your creatures pass through your opponent's defence.
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I don't have a problem with either of those. I figured Borrowed is more of a guaranteed +2 power, but Ascend shouldn't be difficult to achieve. I don't think Crash Through would be particularly useful for its affect alone, as the entire point of going wide is you're not really concerned with blockers. But nothing wrong with it just as a cantrip that gets you additional tokens.