land destruction

by martheo7690 on 13 June 2014

Main Deck (60 cards)

Sideboard (13 cards)

Instants (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Tags

  • Land Destruction

Deck at a Glance

Social Stats

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This deck has been viewed 1,136 times.

Mana Curve

Mana Symbol Occurrence

0005038

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for land destruction

argoathain wurm would be cool to

1
Posted 13 June 2014 at 23:39

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I think Argoathain Wurm does the same job as Shivan Wumpus. It would be a good alternative ;)

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Posted 14 June 2014 at 11:07

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Love the concept of crippling an opponent by taking out their land cards, very nice. Personally, I'd take out some of the cards that deal damage in here and keep putting more cards that destroy land, but I like it a lot.

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Posted 13 June 2014 at 23:39

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Yes, you may be right about putting more card for land destruction. I'll consider that, thanks for the comment ;)

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Posted 14 June 2014 at 11:08

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I think Seismic Spike would be a good addition. As well you need more land, about 21-22. Tectonic Edge should be here as well.


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Posted 14 June 2014 at 00:29

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Ok, I'll consider that! I think there is no need for more lands because there are already Birds of Paradise, Zhur-Taa Druid, Cultivate, Mwonvuli Acid-Moss for mana. Thank you very much!

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Posted 14 June 2014 at 11:09

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Pretty straight forward and to the point way of land destruction.

You only have 3 cards that you can use on your opening hand/1st turn.
With so much of your mana going to destroying lands (and not putting down threats of your own)...tempo is going to be very important for you. Odds are not great that you are going to draw 1 of the 3 Birds of Paradise on your opening hand.
At the very least, consider running 4 of them.

Maybe add in 2-4 burn cards like Shock: turn 1 your opponent plays a 1/1 creature, your 1st turn you kill the creature. It gives you time.
Caravan Vigil: 1st turn it ensures you get a Mountain/Forest in your hand for turn 2. Mana security.
Elvish Pioneer: 1st turn you potentially have 2 lands on the battlefield. Possibly 3 lands on your second turn. Mana ramp.
Spore Frog: If they get 2 or 3 good creatures out before you can nuke all of their lands...he can be used to prevent major damage in mid game.

Personally, i only see 2 cards in your entire deck that does any damage to your opponent's creatures...not much creature hate. So i would add 3 or 4 Lightning Bolts.

You have 19 4 cmc cards. 56 red and 42 green mana occurrence. I would suggest taking out 4 Melt Terrain. I mean, hell, you have 11 4 cmc red cards that do the same thing. Melt Terrain is the weakest of them. It would balance your mana occurrence. It would give you more 1st turn options. PLUS it would help balance your mana curve.

Good luck.

Feel free to check a few of my decks out and suggest cards and support any decent decks you see.

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Posted 22 June 2014 at 05:54

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Yes, you have a point! Thank you very much for the advice!

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Posted 23 June 2014 at 11:16

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