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A bant control shell with black and red splashes to be a gentleman and open the door for your opponent.
You play a game of control and ramp to finally reach a point of having 10 mana to open the door. Its best to be tricky with the door and use Alchemist's Refuge to flash in the door at the end of your opponents last turn so that the door untaps and you can open it.This deck (or a variation of it) was piloted to an 8-2 finish at Star City Games Standard Open in Columbus, OH on January 5th but not by me, I just dug up the list.
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