Are you sure these are the right cards in the main deck? Did this deck actually win? Seems like a good Magmaquake or some other board wipe would leave this deck dead in the water... Hell some chump blockers could be a monkey wrench... lets say you got Goblin Arsonist or Goblin Fireslinger out turn 1 and maybe turn 2 you played Krenko's Command and turn 3 you got Goblin Chieftain out, and maybe just maybe you got that 4 land in a row and dropped Krenko, Mob Boss and tap it for 4 more 1/1. That would be amazing and will happen 3/25 times... also thats saying your opponent sat there and did nothing for 4 turns... this deck is not fast... sorry.... jund aggro decks were fast.
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Kalastria Highborn cost [B][B] or in other words 2 black mana and would require leaving black mana open in the event that 1 of your vamps goes down for it to be usable. This looks like an aggro deck and the golden rule of aggro is no mana left behind. Quag Vampires is a 1/1 for 1 or a 2/2 for 3 or a 3/3 for 5... that's garbage... Pulse Tracker is a 1/1 and can do damage even if it gets blocked. Red is famous for direct damage spells to creature or player. i find it hard to believe you cant find something for 1 or 2 mana. Oh and Vampire Nighthawk is sexy even if it is a dude...
4x Æther Vial is pointless... your most expensive creature is 3 mana... and you only have 4 of them. At some point your going to want some card in your next draw and instead of something helpful your going to get Æther Vial... You get 7 cards in your opening hand and you can only play 1 land per turn with 19/60 lands which means 1/3 cards in your opening hand is land, so if Æther Vial isn't 1 of the other 5 cards then you wont get any use out of it until turn 3 but more likely turn 4 since you need 2 counters on it for a 2 drop. if most of your cards are lords then you need creatures that can make use of that +1/+1 effect
Are you Aggro? Combo? or Control? I know a deck can be more then just 1 style but I have never seen the iditarod won by someone with 6 dog pulling forward and 4 dogs going backward... The idea of a good deck is having all cards focused on 1 goal. The idea of a great deck is having what you need to win no matter what is in your opening hand. I would start with Gravecrawler and Ghoulcaller's Chant. They make no sense together when you could just as easy play Gravecrawler from your graveyard by simply having a zombie on the table.
Vampires are cool. About 80% of your local high school girls can tell you that but a strong deck(tribal or not) needs to be able to make moves on turn 1 and turn 2... and turn 3... In fact if your standing still you may as well paint a bulls eye on your anus and say "right here, as hard as you can!!!" 4 1 drops is about 6.5% to be in your opening hand. If you play the ponies you know that is a suckers bet. 10 2 drops(half of which are Urge to Feed and Feast of Blood, both need creature on the board to be worth while or even usable) My point is your going to start actually playing the game on turn 3(on average). a good aggro deck has killed 1/4 of you life already and control or combo decks don't care cause you took 2 turns to do nothing.
Have you ever heard the term "repeat effectiveness"? You have a lot of great cards with only 1 copy. 1/60 is about 1.5% which means the odd of drawing what you need to make some game winning play is low. And if you don't need the card to win why is it in your deck? The mark of a great deck is not being able to win a few game but being able to win game even under great adversity. also keep in mind you have a sideboard for a reason.
That combo works great but I'm not really looking for infinite mana; like i said in the script above 5 mana will do. I want a way that gets the sword+foundry combo out faster. I was thinking of taking out a few cards and putting in 4x Thoughtcast and 4x Chrome Mox
http://www.mtgvault.com/ViewDeck.aspx?DeckID=134423 Thopter Foundry and Sword of the Meek combo I just want to see if anyone knows of a way to speed it up
This deck will fail very easy.... your tempo is going to be too far off on turn 3 ,which will make your moves very awkward. You have a lot of great cards but the focus is off. 1 board sweep early or some basic control will put you into top deck position and burn decks do not do that way. 1 drops are great but you lose card advantage and they don't have a lot of removal.
consistency seems too be kinda bad in this deck. you have a lot of great cards but they dont all do well together. trim some of the fat and add in more copies of cards that work well.
I recently found the card extirpate and wanted tocombo it with extract so iv been looking at other decks like it. have u play tested this deck? I would like to kno how this deck does?
4 dark rituals and 24 land... seems like over kill
Have you play tested this?
dude Perimeter Captain!!!!
you might wana look into some of the creatures and spells from the simic genre.
That is a very nice addition
Um. U should getup to 60 cards.
Dude put Harabaz Druid in.
Check out Decree of Pain.
Yep. Thats a green deck.
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