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Goblins! Goblins goblins goblins...
Guttersnipe, Impact Tremors and Purphoros are the main damage sources as you spam out the goblin tokens. At least one Anger on the field, then Descent of the Dragons is the finisher, as all your little tokens become big haste-y winged tokens instead...Krenko churns out goblins like there's no tomorrow; Mons makes sure their deaths hurt your opponents even more.The deck can race through your hand quite quickly, so Dangerous Wager is a neat little way to turn an empty hand into something more usable; Reforge the Soul even more so.
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I would cut Anger and Guttersnipe to add Goblin Chieftain and increase the number of Krenko, Mob Boss and Pashalik Mons or Purphoros, God of the Forge. Massive Raid, or any similar spell, can deal massive damage to any opponent, Barrage of Expendables could serve as sac-outlet. GreetingsMuktol
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Thanks Muktol. Anger is in for the Descent of the Dragons moment, to give all the newly enlarged tokens haste, and Guttersnipes are just so much fun with all the goblin producing sorceries (and I've won a couple of games with two out and a seven damage lightning bolt! :D), but I definitely need to look at finding space for Massive Raid. Still not sure if the Battle Hymn / Past in Flames part is worth the cards though, so I might end up cutting them for more Krenko and Mons.