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A stompy based deck, for Standard
This deck has been viewed 2,537 times.
Some of the cards aren't quite stompy. Probably too many lands and not enough ways to pull them out of your library, too.
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Well, the amount of lands is for the mana curve. But, what should be out and why?
Spells with X in the cost are out. Autumn's Veil should be sideboarded. Bramblecrush is out or in the sideboard. Green has great undying creatures. You already have the best one but Young Wolf and Vorapede are worth a mention. Maybe use them to fill in empty spots once if you have space after removing some of the stuff below. You can get away with fewer lands since you run Viridian Emissary and the Elk. And since you're chucking those guys in the graveyard willingly, along with the natural deaths that are sure to occur during normal play, it's reason enough to run a Kessig Cagebreaker or two. Fewer lands and more creatures also means Lead the Stampede has better potential to hit a lot of creatures. Prey Upon is great, especially with Predator Ooze. I like your creatures,but I'm not sure about Bellowing Tanglewurm. I like the card a lot but it's up to you if you want to run it here. The 5 for a 4/4 which doesn't scream Stompy! but his other effects might make a big enough difference. Though Overrun does his job and ot can do it in the mirror match. Give this one some thought and decide for yourself. I'd probably only run one or the other. Mutagenic Growth is awesome, 2 power for 0 mana! You can look at my deck "nu-stomp" for ideas if you'd like. It's basically the embodiment of what I've said here.
Thanks a lot for the advice. I will remove the tanglewurm in exchange for vorapede, and sideboard bramblecrush and autumn's veil. For the explanation for tanglewurm: in my local meta, is because there's a lack of green/artifact creatures to block intimidate. I'll replace Green Sun for Lead the Stampede.
You might want to keep a couple tanglewurms, then. You had sound reasoning behind it. Probably don't need a full 4 of Lead the Stampede either, 3 worked great for me tonight at my shop. I even hit a full 5 creatures once or twice. Let me know how that land count does for you. I run 15 and do pretty well, though I had very bad luck in one match and had to mulligan down to 5. I will probably up Cagebreakers to 3 in my deck, there were a couple times when I all I wanted to draw was one of them. I sucked with my nu-stomp tonight, but I couldn't find any damn Prey Upon in the common box and I faced nothing but pro-player's decks because all the kids straight up copy them. Oh, and I haven't played a standard game in like 4 months or more lol. I see what the competition is now, though and I'll compensate for next time. I'll try to update my deck on here if you want to keep an eye on it.
Thank you for sharing your experience. I actually I'm using for standard a self-mill deck, mostly incomplete but still serviceable. The reasoning behind cagebreakers is that I faced a lot of removal & big burn, that is why used 2 main deck and 1 in SB, to make this a little bit more unpredictable. I suspect that Prey Upon is going to be more used from now on, mostly due to Pedator Ooze. The enormous land base in earler design was to the power in Dungrove Elder, that is why I wanted that amount of lands. For more details about the deck I'm using, the link is here http://www.mtgvault.com/ViewDeck.aspx?DeckID=278506