Mono Infect Wins

by Mark-023 on 25 May 2012

Main Deck (60 cards)

Artifacts (3)


Enchantments (7)


Land (20)

Sideboard (15 cards)

Creatures (3)


Instants (6)

Artifacts (6)

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Deck Description

A green-based aggro infect, using infect creatures and pumping spells to win quickly, inspired by the Event Deck Rot from Within from New Phyrexia, but with some modifications to make it more consistent and having a backup plan in case of needing to stall

Deck Tags

  • Aggro

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,402 times.

Mana Curve

Mana Symbol Occurrence

000033

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mono Infect Wins

Use a fog if you to stall I would recommend 2-3, one won't cut. Those spells sure make this deck aggressive, damn minus counters and infect counters.

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Posted 31 May 2012 at 22:30

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Thanks for the compliment! I took word and I replaced some cards for Fog, although my original plan was to use high toughness creatures like Blightwidow and the Juggernaut

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Posted 01 June 2012 at 17:24

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Only a suggestion but if you still want aggression and want to keep the fogs, want not Doubling Season?
Then maybe token producing also! Doubling Season will also double the poison counters! problem is there so damn hard to find )':

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Posted 20 June 2012 at 16:29

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Is true that Doubling Season could work, but its price is not that acceptable, and in that case, I could run Paralell Lives instead for token production. But the real culprit is that this idea is not running token production, instead relying on creatures and good equipment to deal with the enemy, alongside some proliferation in the form of the Clasps.
I could envision a transformative SB using Lives and tokens, but not on the main deck, as it is designed to blow the opponent as quick as it can (turns 2-4 preferably)

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Posted 20 June 2012 at 16:36

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ya..true
Titanic Growth must really help for that! so maybe 4?

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Posted 20 June 2012 at 16:47

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The best pump spell is Mutagenic Growth, followed by Titanic for doming for 4. Imagine throwing a Titanic and 2 Mutagenics on an unblocked glistener elf, and you see the point. But I didn't wanted to put all eggs on one basket, thinking that there are decks like Tempered Steel that can offer some resistance, so I places Predation for giving trample. I replaced Overrun for Wild Defiance, to maximise the lethality of pump spells with an extra bonus +3/+3.

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Posted 20 June 2012 at 16:55

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