marco_guethoff

40 Decks, 38 Comments, 10 Reputation

turn one kill is close to impossible since you need 2 spiritguides, 1 wierd, 1 mantle, 1 crimson wisp and 1 island or another spiritguide in your opening hand. after that, nearly every card you play hast to replace itself with a card draw, cause there are just 2 cards left in ur hand (maybe 3 if u were not the starting player, wich also means, the wierd can be killed after u play it). so you have to draw and play either 19 cards for combat dmg kill or 10 and a grapeshot, but for playing that, there hast to be another spiritguide, gitaxian probe, or cerulan wisps before, wich creates an additional mana... in theory there are "possibilities" with 2 or more grapeshots, but i wont explain that here... so cause of this all, im really sure you can play this deck a hundred times without seeing it win turn one!
the turn 2 kill is potential is there, thats true. in general i think this deck is funny, i like the idea and if the case comes up u win with that in turn one, pls start playing lotto ;-D

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Posted 23 September 2019 at 10:21 as a comment on Blistercoil Blitzkrieg

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i have a quite similar deck wich uses incandescent soulstoke but i play more spells like fling, so if i win its probably turn 4.
for a casual deck, its funny. maybe you wanna check this
https://www.mtgvault.com/marcoguethoff/decks/bring-it-fling-it/
for your deck i would add some removal

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Posted 17 January 2019 at 09:58 as a comment on Soulstoking the Fire

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http://www.mtgvault.com/marcoguethoff/decks/deadly-fire-iii/

deathtouch

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Posted 03 July 2014 at 18:57 as a comment on Static Ability Challenge

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you dont need spikeshot elder and curiosity! magmaquake destroys your complete mana base, so why you should play that card?
you should use 4x harmonize to draw cards. Also the defendes should all be in here 4 times. I would replace gatekeeper vine with traproot kami, its cheaper, becomes stronger in the late game and has reach. Devils play is nearly the same as blaze but with flashback.
and if you are really going to use traproot kami, replace the guildgates with forests...

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Posted 21 March 2014 at 02:07 as a comment on The Defender's Burn

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looks nice :-)
but there is no reason for playing 64 cards... drop two lands and two creatures should be enough.
cerulan wisps would fit in here...
also playing deathtouch creatures and make them shoot would be faster... i play a deck like this in black and blue and it works very well, take a look at it.

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Posted 26 September 2013 at 13:29 as a comment on Ultimate Mage Snipers (Budget)

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to defend? nothing except the argument, that my deck is standard legal :-D

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Posted 11 March 2013 at 13:05 in reply to #329537 on flashback control

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there is no magma sliver.... :-(

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Posted 11 March 2013 at 13:01 as a comment on Persecution by Sliver

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play divine reconing instead of wrath of good... your knight exemplar stays on the battlefield... and play 4 of them not just 2
and drop aether vial... there is no need for it in a deck with such a low mana curve... think about replacing wilt leaf cavaliers with knight of the white orchid or student of warefare....
check my knight deck, i think its better in some points and it used to be standard legal, the cards in the sideboard make it legacy...
take a look, it will help you

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Posted 11 March 2013 at 12:45 as a comment on Knighty Knight (legacy)

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rancor and enchanted evening not in main deck? and why you play blue?
also greater auramancy seems to me a very bad card in this deck... your enchanted creatures are shroud??? then you cant enchant them with other stuff anymore... and swords to plowshares are better than path to exile i think... some lifepoints for your opponent are not so bad for you as an additional land... and too many of your lands enter the battlefield tapped...
i have a deck with a similar idea and you should take a look
http://www.mtgvault.com/marcoguethoff/decks/enchanted/

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Posted 07 March 2013 at 17:28 as a comment on enc

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why not ancient den? i also like stonehewer giant and deathrender... and heartseeker has to be played in decks with puresteel paladin, in my opinion thats the best equipment combo, combined with leonin shikari you can react with the destroy ability...
one of my friends plays a deck like this, look at it:
http://www.mtgvault.com/schmonzi/decks/my-leonin-deck/

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Posted 07 March 2013 at 10:59 as a comment on White Equipment

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non standard, based on forests, no skyshroud claim or natures lore???
you also need some playsets, not so much single cards...

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Posted 01 March 2013 at 14:28 as a comment on The forest answers

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nice deck! mana curve is very low... but there are too much lands in it... 21 or 20 is enough! and you need something like an finisher card and nissa revane.
my suggestion:
drop:
1 forest
3 twinblade slasher or 4 nettle sentinel (depends on wich you like more to play... if you drop the sentinel, add a fourth twinblade)
add:
2 nissa revane
2 ezuri renegade leader or garruk wildspeaker or predatory rampage or overrun (i guess the first one would be the best choice)

and add to your sideboard something to protect your creatures (with hexproof) or to return them from graveyard (natures spiral would be good)

look at my decks, i play 20 or 21 lands in most of my decks with a similar mana curve...

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Posted 01 March 2013 at 14:12 as a comment on Elven Warriors

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dude, you bulit a mono green aura deck and dont play rancor in it?

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Posted 28 February 2013 at 23:14 as a comment on Aura Smasher

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i think its too slow, you have no land that enters the battlefield untapped...
also you should play boros charm, its very nice with supreme verdict...

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Posted 14 February 2013 at 13:06 as a comment on RAvvie

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at first... why 62 cards? the probability to draw the cards you want is just better with 60 cards... remove summoner's bane, you really dont need it.
second... TOO much lands! your mana curve is very low... I would at least drop four lands, three islands and one halimar depth. (I would not play them at all, because they enter the battlefield tapped)
third... drop cackling counterpart, it targets your creatures, then they die... instead play phantasmal image and phyrexian metamorph
fourth... too much spells to counter something... drop force spike, its too bad in the late game.
fifth... krovikan mist is better than phantom warrior
sixth... add card draw, its never bad

my suggestion is:

- 4x land (your choice which)
- 2x summoner's bane
- 4x force spike
- 3x cackling counterpart
- 4x phantom warrior

+ 4x phantasmal image
+ 4x phyrexian metamorph
+ 4x krovikan mist
+ 3x concentrate

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Posted 10 February 2013 at 18:02 as a comment on Illusion Power

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looks nice! why you dont use detention sphere instead of oblivion ring?

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Posted 04 February 2013 at 15:25 as a comment on Senator

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add mindslaver and like metioned before sorin...
sol ring would make it a lot faster...

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Posted 15 January 2013 at 01:04 as a comment on instant win yaaaaa

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unholy strength??? whats with dreadbore or auger spree or cryptborn horror?

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Posted 04 December 2012 at 13:28 as a comment on Black Red

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why not cranial extraction instead of lobotomy... then you would not need blue to splash...

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Posted 04 December 2012 at 13:15 as a comment on daada

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i have nearly the same deck :-) it works very well... you could replace day of judgement with divine reckoning, then if you dont have two knight exemplar, it wont be destroyed...

just check out...
http://www.mtgvault.com/ViewDeck.aspx?DeckID=294131

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Posted 29 November 2012 at 21:16 as a comment on Exemplary Knights

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