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The basic idea is to put out lots of cheap fliers and swarm until you can make them bigger and then win. I do have to keep this on a budget but I would love any input you can give. I would also like to keep it T2. p.s. I do realize that Baneslayer Angel is not cheap I just happen to have a set of them.
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Id take out Kor Aeronaut since your creatures already have flying so his Kicker is useless. Unless he's just in there because its a 2/2 flyer for 2, in which case keep em I suppose
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That's actually why he's there. I did have Lightkeeper of Emeria in it's place but i felt it was a little too slow.
Kor Skyfisher might be a slightly better choice there.
Agreed and fixed. One more toughness and only one white instead of two. Thanks.
Why don't you try Signal Pest and Glint Hawk, then add some Contested War Zone (1 or 2) so you can pump the fliers more.
Thanks those are all solid suggestions and free up my mana curve a little more. I can replace the Skyguards and Skyhunters and get counters on my ascension faster. And I'll try out the War Zones. I haven't used them yet because i don't like giving things to my opponents but it may give me a little leg up.
This deck looks like it could use Quest for the Holy Relic and Argentum Armor(or something with a cheaper equip cost). Anyone agree?
If Beastmasters Ascension has 5 counters on turn four and then you attack with four creatures on turn five does it apply the counters in time to give the +5/+5 then or does it not take effect until after the attack phase?
After unfortunately =/
The counters are put on after you declare attackers, so they will be pumpedon time to deal damage if there are enough counters on the Ascension.
Excellent. That's what I was hoping to hear. You guys have been a tremendous help!
I had also thought of replacing Baneslayer Angel with Sunblast Angel or Indomitable Archangel. Sunblast would let me get rid of the creatures on their side but playing it a turn later than Baneslayer. Where as Indomitable Archangel drops a turn earlier so I could swing with it earlier and it may let me play a Stampede a turn earlier.
Garruk Wildspeaker may work well in here too. Untapping would help me speed up putting out my creatures then use him for an Overrun.
Drop a Baneslayer, Stampede, and a Glint Hawk, for 2 Garruk and 1 color land. You have too many 5 drops and only 20 land, Glint Hawk only works when you get the artifact, and Garruk would let you cast the Slayer earlier
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I agree with dagbaker. you have way to many 5 drops for 20 land. also, 4 overwhelming is a bit to much. 3 is plenty, though i usualy run 2. i'd also drop atleast one glint hawk, because you only have eight artifacts. also, i think this deck could really use emeria angel. it is a sizable flier, and give you tokens. it's kinda a win-win situation. i'd through in 2 if i were you. i'd suggest dropping giant growth for 2 more land and atleast 2 garruk. that should make the deck solid. hope i helped
I like this put i would recomoned put might of oaks