86th Airborne

by Maradon on 29 March 2011

Main Deck (60 cards)

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Deck Description

The basic idea is to put out lots of cheap fliers and swarm until you can make them bigger and then win. I do have to keep this on a budget but I would love any input you can give. I would also like to keep it T2.

p.s. I do realize that Baneslayer Angel is not cheap I just happen to have a set of them.

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,479 times.

Mana Curve

Mana Symbol Occurrence

2000020

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for 86th Airborne

Id take out Kor Aeronaut since your creatures already have flying so his Kicker is useless. Unless he's just in there because its a 2/2 flyer for 2, in which case keep em I suppose

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Posted 29 March 2011 at 22:45

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That's actually why he's there. I did have Lightkeeper of Emeria in it's place but i felt it was a little too slow.

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Posted 29 March 2011 at 22:58

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Kor Skyfisher might be a slightly better choice there.

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Posted 29 March 2011 at 22:59

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Agreed and fixed. One more toughness and only one white instead of two. Thanks.

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Posted 29 March 2011 at 23:06

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Why don't you try Signal Pest and Glint Hawk, then add some Contested War Zone (1 or 2) so you can pump the fliers more.

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Posted 29 March 2011 at 23:15

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Thanks those are all solid suggestions and free up my mana curve a little more. I can replace the Skyguards and Skyhunters and get counters on my ascension faster. And I'll try out the War Zones. I haven't used them yet because i don't like giving things to my opponents but it may give me a little leg up.

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Posted 29 March 2011 at 23:30

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This deck looks like it could use Quest for the Holy Relic and Argentum Armor(or something with a cheaper equip cost). Anyone agree?

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Posted 30 March 2011 at 00:05

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If Beastmasters Ascension has 5 counters on turn four and then you attack with four creatures on turn five does it apply the counters in time to give the +5/+5 then or does it not take effect until after the attack phase?

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Posted 30 March 2011 at 00:37

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After unfortunately =/

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Posted 30 March 2011 at 04:00

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The counters are put on after you declare attackers, so they will be pumpedon time to deal damage if there are enough counters on the Ascension.

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Posted 30 March 2011 at 09:14

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Excellent. That's what I was hoping to hear. You guys have been a tremendous help!

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Posted 30 March 2011 at 19:57

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I had also thought of replacing Baneslayer Angel with Sunblast Angel or Indomitable Archangel. Sunblast would let me get rid of the creatures on their side but playing it a turn later than Baneslayer. Where as Indomitable Archangel drops a turn earlier so I could swing with it earlier and it may let me play a Stampede a turn earlier.

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Posted 30 March 2011 at 01:07

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Garruk Wildspeaker may work well in here too. Untapping would help me speed up putting out my creatures then use him for an Overrun.

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Posted 30 March 2011 at 23:54

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Drop a Baneslayer, Stampede, and a Glint Hawk, for 2 Garruk and 1 color land. You have too many 5 drops and only 20 land, Glint Hawk only works when you get the artifact, and Garruk would let you cast the Slayer earlier

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Posted 21 April 2011 at 00:41

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BrianBell has deleted this comment.

Posted 21 April 2011 at 23:16

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I agree with dagbaker. you have way to many 5 drops for 20 land. also, 4 overwhelming is a bit to much. 3 is plenty, though i usualy run 2. i'd also drop atleast one glint hawk, because you only have eight artifacts. also, i think this deck could really use emeria angel. it is a sizable flier, and give you tokens. it's kinda a win-win situation. i'd through in 2 if i were you. i'd suggest dropping giant growth for 2 more land and atleast 2 garruk. that should make the deck solid.
hope i helped

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Posted 21 April 2011 at 23:18

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I like this put i would recomoned put might of oaks

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Posted 28 April 2012 at 01:25

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