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The residents of Zendikar, along with the gatewatch have retreated. The twin titans Ulamog and Kozilek still rampage through Zendikar. The Elementals have fallen. Now there only hope is a team of greenmages called the high shamans. They, along with the magic of the plane, will stop the eldrazi and revive the lands of Zendikar.
Turn one, you can start saving Zendikar. The untouched forests will tap to make an entrance for elvish pioneer. And when she rises, so does another part of Zendikar. On your second turn, you will have three forests to use, so lets recruit another member of the high shamans! Entering, greenweaver druid! Now, even if your opponent attacks, don't block. And as you enter turn three, you have six mana available! You can get some more high shamans out, or start summoning one of your mighty beasts to combat the eldrazi brood. Entering, baloth woodcrasher. And with that said, during your next turn you can just focus on recruits, or play craw wurm and another member! I'll go ahead and instead play yeva, natures herald, now save some other creatures in your hand, and maybe even play and explore or lead the stampede, oh and if you do explore, you have played two lands this turn so your woodcrasher is a 12/12. Go ahead and attack! I'll wait.
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