Disco Inferno (Mono red burn)

by manollette on 19 January 2013

Main Deck (60 cards)

Land (24)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Ensnaring bridge keeps attackers at bay while burn spells take your opponents down. Creature backup for extra damage (guttersnipe), early blockers and boosting + fling. Fire blast for the win.

Looking for any advice and help with this one. Want to really maximize potential.

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,076 times.

Mana Curve

Mana Symbol Occurrence

000400

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Disco Inferno (Mono red burn)

I like this deck, mostly because I love all burn decks, but I would suggest swapping out some of the creatures for Guttersnipe's, and putting in some reverberate's. On turn 4 you could lightningbolt for 5 damage reverberate it for another 5, and do 10 damage for three mana. I would also use the 13th addition Chandra instead of Koth as she allows you to copy spells.

0
Posted 19 January 2013 at 11:29

Permalink

I'll look into it; it's my first attempt at a burn deck, and the bulk of the creatures have kept me going. Might get rid of the lavamancer or the phoenix, but pumping up the spitfire and kiln fiend with instants, then flinging them has won me more than a few games.

0
Posted 19 January 2013 at 11:38

Permalink

Dont get rid of your Lavamancer mate. :D It's one of the best cards in your entire deck, i mean think about it, you can ping 2 damage per-turn, which is very effective on taking most of the smaller pebs out or burning your opponent.

0
Posted 19 January 2013 at 13:13

Permalink

Except those cards getting exiled means they don't help with pyromancer ascension. Not to mention the guttersnipe giving the +2 per instant/sorcery (which typically happens more than once a turn)

0
Posted 19 January 2013 at 13:29

Permalink

because of pyromancers ascension i would say cut down a few creatures and thrown in more solid red burn spells flame slash is good. also put in 4 copies of each spell to make sure u can get Pyro ascension as fast as possible when u do get it out. 2 more dual casting, more reverberate. I love cards like browbeat, theres a few more like it that might help, braeking point is one. more vexing devil, and also good creature, especially to fling, spark elemental, lightning serpent, and ball lightning.

0
Posted 19 January 2013 at 18:23

Permalink

i see now what you mean by "cutting down" my deck...looks very solid and your message when you sit down to play is very clear and to the point...that your there to do some damage...

0
Posted 27 January 2013 at 18:04

Permalink

With ensnaring bridge in your deck, I'm not too sure why figure of destiny helps out so much. Maybe replace him with Vexing Devil?

0
Posted 31 March 2013 at 21:36

Permalink

Heh believe me, once I've got $40 to spare, I will.

0
Posted 01 April 2013 at 22:59

Permalink