Tron Super Oath

by ManiacalManiac on 05 January 2016

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (1)


Instants (3)


Artifacts (4)

Enchantments (7)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


How to Play

First thing you want to accomplish is getting Oath of Nissa into play so you can cast your Planeswalkers with your Urza lands which you want online as soon as possible. Then work up a board state where your opp is so concerned with all the Planeswalkers they leave your life total be long enough to take over the game.

Deck Tags

  • Planeswalker
  • oath
  • Casual
  • Help

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 2,850 times.

Mana Curve

Mana Symbol Occurrence

1788210

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Tron Super Oath

It's an interesting start, but it seems fragile. What's to stop your walkers from getting run over by creatures?

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Posted 07 January 2016 at 16:37

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Well I haven't really played this yet it's all theory. However many of the walkers have proved in other decks to protect them selves. Either by creating tokens or built in removal. I did put 4 paths in as well.

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Posted 07 January 2016 at 21:32

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I hadn't considered that, most of them minus themselves to deal with other permanents... but i guess if you can Call up an Ugin or Tamiyo you might be okay... Tezzeret is just there to find MIrror Gallery?

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Posted 08 January 2016 at 13:26

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Ya that or Contagion Engine, or make a map a 5/5 attack and then use it.

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Posted 08 January 2016 at 21:01

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Call of the gatewatch is a terrible card, do yourself favor and don't use it outside of maybe commander to grab ugin.

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Posted 08 January 2016 at 13:13

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How in the world do you consider a planeswalker tutor a bad card in a planeswalker deck?

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Posted 08 January 2016 at 20:55

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The same way every single pro player or logical player does...
You're wasting your entire turn to do nothing...
On top of that besides 4x path you have 0 ways to interact with other decks game plans...

It's too expensive, too slow and not a good enough effect, at 2 mana it would be OKAY, still not great, but okay.

In other words, you're playing a deck that needs to stabilize, and not giving yourself the proper time to do so...

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Posted 08 January 2016 at 21:02

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It's a tron deck, if I don't have access to 7 or 8 mana on turn 4 or 5 I believe I'll be screwed anyway. There is no time where I would cast it and that being the only thing done in a turn. I would imagine that and a 4 or 5 cmc walker would bethe usual pay.
As well many of these walkers interact with the opponent. I'm by no means saying this is going to win against the tier 1 decks in modern more often then not. I'm just trying to brainstorm something fun here.

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Posted 08 January 2016 at 21:12

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That's fine and all, just saying you'd be better off using more walkers instead of a waste of a turn.

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Posted 08 January 2016 at 21:15

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I do agree with you that it would be a bad play if casting Gatewatch was all you did on a single turn. Like I stated above I haven't built this yet and when/if I do after play test a bit I may very well cut 1 or 2 and put in some fogs.

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Posted 08 January 2016 at 21:22

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No problem, was just trying to point out the lack of power in the card, ancient stirrings could even be good in its place as you have all the lands, maps and other artifacts.

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Posted 08 January 2016 at 21:28

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This I like.

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Posted 08 January 2016 at 21:56

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You're dead to any aggro plan, this is why tron usually mains 4 pyroclasm. 4x spot removal doesn't make it.
I see your deck and it's full of air. Most of your walkers are just win more cards that only help you if you're already ahead.
Every one of your walkers with the exception of karn should have the ability to wipe the board, and karn is just really good at what karn does.
You're walker base should be as follows;
4x Chandra Flamecaller
4x Karn
3x Ugin
1x Nicol Bolas, Planeswalker (1 Bolas because bolas is fun.)

Why? Because this is how they work, each of those walkers comes with text that reads, stabilize the board and then win the game. After that it becomes the standard r/g tron list with 4 Sylvan scrying, 4 pyroclasm, 4 oblivion stone, 4 chromatic star, 4 chromatic sphere and you replace ancient stirrings with oath of nissa.

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Posted 30 April 2016 at 21:37

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Ya you are right for the most part as well as with the reasoning behind what you suggest. I'll add that this deck doesn't/ won't work in a competitive meta and is just a for fun casual thing. I'll update it as soon as I can for what is. Needless to say it's a different monster and not at all for modern play.

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Posted 01 May 2016 at 06:03

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Sylvan scrying would be worth looking into. One mana cheaper then expedition map

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Posted 02 March 2016 at 21:21

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