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First thing you want to accomplish is getting Oath of Nissa into play so you can cast your Planeswalkers with your Urza lands which you want online as soon as possible. Then work up a board state where your opp is so concerned with all the Planeswalkers they leave your life total be long enough to take over the game.
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It's an interesting start, but it seems fragile. What's to stop your walkers from getting run over by creatures?
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Well I haven't really played this yet it's all theory. However many of the walkers have proved in other decks to protect them selves. Either by creating tokens or built in removal. I did put 4 paths in as well.
I hadn't considered that, most of them minus themselves to deal with other permanents... but i guess if you can Call up an Ugin or Tamiyo you might be okay... Tezzeret is just there to find MIrror Gallery?
Ya that or Contagion Engine, or make a map a 5/5 attack and then use it.
Call of the gatewatch is a terrible card, do yourself favor and don't use it outside of maybe commander to grab ugin.
How in the world do you consider a planeswalker tutor a bad card in a planeswalker deck?
The same way every single pro player or logical player does...You're wasting your entire turn to do nothing...On top of that besides 4x path you have 0 ways to interact with other decks game plans...It's too expensive, too slow and not a good enough effect, at 2 mana it would be OKAY, still not great, but okay.In other words, you're playing a deck that needs to stabilize, and not giving yourself the proper time to do so...
It's a tron deck, if I don't have access to 7 or 8 mana on turn 4 or 5 I believe I'll be screwed anyway. There is no time where I would cast it and that being the only thing done in a turn. I would imagine that and a 4 or 5 cmc walker would bethe usual pay.As well many of these walkers interact with the opponent. I'm by no means saying this is going to win against the tier 1 decks in modern more often then not. I'm just trying to brainstorm something fun here.
That's fine and all, just saying you'd be better off using more walkers instead of a waste of a turn.
I do agree with you that it would be a bad play if casting Gatewatch was all you did on a single turn. Like I stated above I haven't built this yet and when/if I do after play test a bit I may very well cut 1 or 2 and put in some fogs.
No problem, was just trying to point out the lack of power in the card, ancient stirrings could even be good in its place as you have all the lands, maps and other artifacts.
This I like.
You're dead to any aggro plan, this is why tron usually mains 4 pyroclasm. 4x spot removal doesn't make it.I see your deck and it's full of air. Most of your walkers are just win more cards that only help you if you're already ahead.Every one of your walkers with the exception of karn should have the ability to wipe the board, and karn is just really good at what karn does.You're walker base should be as follows;4x Chandra Flamecaller4x Karn3x Ugin1x Nicol Bolas, Planeswalker (1 Bolas because bolas is fun.)Why? Because this is how they work, each of those walkers comes with text that reads, stabilize the board and then win the game. After that it becomes the standard r/g tron list with 4 Sylvan scrying, 4 pyroclasm, 4 oblivion stone, 4 chromatic star, 4 chromatic sphere and you replace ancient stirrings with oath of nissa.
Ya you are right for the most part as well as with the reasoning behind what you suggest. I'll add that this deck doesn't/ won't work in a competitive meta and is just a for fun casual thing. I'll update it as soon as I can for what is. Needless to say it's a different monster and not at all for modern play.
Sylvan scrying would be worth looking into. One mana cheaper then expedition map