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NOTE: Set by owner when deck was made.
No disallow? I feel that's pretty much necessary in any standard blue control deck.
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Yes I do agree it is a great card, probably the best 3 mana counter spell printed. Reasoning behind playing Supreme Will over Disallow is in the double blue mana cost in it. This build is much more dependent on having black turn 1 and double black on turn 3. I just don't feel the mana base in standard right now is good enough to ensure double Blue and Black on turn 3. It's probably a mistake that time will tell but this was my thought process.
Also considering playing Metallic Mimic in place of Dowsing Dagger. I think it could entice my opponent to waste removal on it and if they don't Dreamstealer is much better and Hostage taker escapes Strike/ Abrade Range. Any opinions on this idea.Keep in mind I'm still in full brainstorm/brew mentality. So naturally all the ideas can't be legitimate. lol
Okay, your reasoning is pretty solid, but I'm still a fan of disallow. I guess you'll just have to playtest it some and see.If anything, I would drop the Scarab God to be honest... he doesn't fit with the rest of the theme, and while his reanimation effect is good, the only target you REALLY want to be reanimating already has an effect to do that.And I get the brainstorm mode, I'm currently in that too, and I'm messing with like 4 different decks in my head at the same time.
Thanks. Along the lines of Scarab God, other then being very hard for opponents to permanently deal with. If ever to use it's effect I would probably target something from my opponent GY. Since if my deck is doing what it should. I'd think they would have discarded something worthwhile. Like a fatty they felt wasn't doing them good early in the game.
True, It would be rather funny to use their big guys against them.Also, what about Heartless Pillage instead of unburden? You can't target yourself, but you do get another mana out of it, and it doesn't cost double black. Or even mind rot, then you keep being able to target yourself, but lose double black and cycle.
The treasure is nice but I sided with Unburden because Heartless Pillage suffers from the same problem Mind Rot always has. They are crippling early on but once your deck is doing what it does they are dead after turn 4 or 5. The cycling is what really make the effect playable IMO.