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I have to say. I loved seeing Monastery Swiftspear, the 1 drop haste with Prowess. If opponent doesn't have answer or blocker on turn 2, 9 damage is easy by playing a bolt and a pump. Turn 1- Mountain, Monastery Swiftspear swing for 1 - 19 to go. Turn 2- Mountain, Bolt for 3 - 16 to go, Brute Force, Gitaxian Probe. Swing for 7 - 9 to go.Turn 3- Mountain, Triple Bolt for the win! LOL OK, that would be the God hand but it's also Possible on turn three with different Combinations of other cards. If not your opponent isn't feeling too confident saying go again.
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Write comments Below. I would really like to know what the MTGVault community thinks of this.
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It has my like, for what it is worth.And nice to see someone trying to use Swiftspear. The Loyalist is iffy, friend, because of his ability. It doesn't seem very often that you will be able to use his battalion ability. Maybe I am wrong about that. I love that you have Gitaxian Probe in your deck. Most people do not use it as often as they should.If I had several, I would put them in all my decks.It is pretty much like running 56 cards in your deck, if you run 4 of them. Plus your mana curve dictates you need draw spells. :) So, good call with the Gitaxian Probe. Would test the deck subbing out cards for Loyalist. Good luck.
Will do he is Def the weakest card in here.
Grim Lavamancer or Young Pyromancer comes to mind :)
Yep your Right. Lavamancer all the way. After all it is one of my favorite cards.
Looks like it will be deadly :)Tons of cards to use, put in your graveyard, and feed Lavamancer. Goblin Guide for quick damage.Your Swiftspear will almost definitely be pumped up every turn. Only thing I might add now, in the Sideboard somewhere, would be something like Pyroclasm for creature hate. Against those pesky 1/1 token decks and Elves, and little Goblins. :)
Honestly if you are going for creature burn I would add eidolon of the great revel; this guy spits out so much damage that you deal almost 8 or 10 before he gets killed usually! Also I would drop the leyline and blood moon main deck (dead cards against certain decks), the brute forces entirely, the reforge the souls/browbeats, and maybe consider splashing black for bump in the night (since you already have blood stained mires, why not?), as well as lava spike and flames of the blood hand for replacements for other cards. I run a burn deck (Mardu) so I thought I'd try to help out a fellow burn player. :D
Gotcha, you make fair points as well. I guess whatever seems good for your playgroup works for you, just trying to give you some tips that I thought may help. No prob, glad I could help! :D
You did Sir! You did!
I'm not understanding how Eidolon of the Great Revels is beneficial to you. You only have one card that is more than three mana. Everything you play is going to be doing damage to you. Or are you just hoping to have done enough damage that they can't play anything? By the way, Artful Dodge + Monastery Swiftspear may be a pretty deadly combo for you. You don't want them blocking, and she gets a buff from playing Artful Dodge.
The reason Eidolon is good is because it deals your opponent damage as much as it does to you. Mind you this may be bad if you are playing against a deck like tron where they cast stuff that is above three, but most decks in modern are within this range and eidolon will punish them; this is beneficial because you can output damage at a much higher rate than your opponent will be able to keep up with. I run four of eidolon in my burn deck and it does so much work for me, it usually is at least a 2 mana 6 damage if I can get an attack in which is amazing for burn. Also Maniacal, Monastary is amazing in this type of deck! I have been testing with two in my burn deck and she's an easy 3 damage on like turn three just by herself! :D
I figured as much, and it makes sense. It is just really risky. If they have ways of gaining life, it'll hurt you more than them. So is the nature of burn decks, anyways. You always want to slay them before they can put out big threats.
Right that's the mentality that I take when piloting a burn deck, smack them for as much damage as possible as quick as possible, really you are almost a suicide deck but you are trying to get them first... XD
Well said Maumau17.
And that my friends, to put my 2 cent in, is why something like Fireblast is greatness. 4 damage for free! Sack 2 lands. What is 2 lands when your highest spell is going to be 4 or less mana?Plus the lands can be tapped.Example2 mountains.Tap 1 to play Chain Lightning. Tap 2nd to play Lightning Bolt.Sack both of those tapped lands to play Fireblast.For 2 mana you just got yourself 10 damage done!!!With a Furance of Rath in play, 20 damage. Yippie.
This is very true and I very much like using Fireblast, alas it is not Modern. Tear
If Fireblast was modern legal I would be casting that card so hard... XD I would run 8, even though I wouldn't have enough mountains in my deck to make it viable... X3
No lies, Fireblast has won me more matches/games than all other cards combined.
It's such a good card, free 4 damage after unloading your hand seems pretty amazing! :D
Another Reforge the Soul would be nice, I know when I play burn I tend to run out of cards, Id consider cutting a Brute Force
I actually just cut it for 1 of the Eidolons. If I find myself running out of cards it will go back in.
Love the deck! Vexing devils are very fun! keep making cool decks!
Thanks man. :)
I disagree, Vexing Devils are only fun if you are playing them and if your opponent doesn't have a removal spell for them... XD
Regardless, your opponent is A) Forced to take damage every turn B) Forced to take 4 damage very quickly C) Forced to use of their important removal spells. Forcing your opponent to have to answer to a card rocks.
As well in match ups when I sideboard Torpor Orb in, It's usually a 4/3 creature for 1. Since it takes the opponents choice away. Again they are good Graveyard filling for Lavamancer.
Have you thought about Hellspark Elementals or Ball Lightnings? I run them in my burn along with spark elemental. My burn deck is a little old school and does need to get updated but Hellspark and Ball Lightnings are good to consider. I would also add another browbeat and drop Skullcrack completed and move eidolon of the great revel to the sideboard and add in 3 Lava spikes and some Balls or Hellsparks.
And while you are running those Lightnings and Elementals, run Reckless Abandon on them. Fun times.
Haha more like awesome times! I haven't seen anyone play that card in a LONG time!
oh man I'm so putting Reckless Abandon in my other Non-Modern burn deck. Which is more geared to it. It plays my Ball Lightnings and Hellsparks. check it out it's http://www.mtgvault.com/maniacalmaniac/decks/fire-in-the-kitchen/
have been playing with the idea myselfhttp://www.mtgvault.com/falconpunch/decks/epic-modern/suggest Keranos for issues of running out of cards, but it usually doesnt come to be an issue unless someone has some major control going onmy deck kills by turn 3, but can last longer if needed. still playing around with it
Nice deck man, I run burn myself but a much less creature heavy build. http://www.mtgvault.com/nashpeters/decks/bwr-burn-2/I'm really torn as to whether or not i should try playing monetary swiftspear or not, have you had much luck with the card in your deck so far? I'd be really interested to find out more
Every time I have cast her she has done minimum 3 damage so it's almost a 3 for 1 card.
Why the spirit guides in the deck? They seem to be more of a combo card than a burn card...
Something like this, I would think:Turn 1. Play Mountain. Discard Spirit Guide. Now you have 2 red mana to play 2 Goblin Guides.Attack for 4 damage. Very fast. orTurn 1. Play Mountain. Discard Spirit Guide. Play 2 red mana for Eidolon. Your opponent, unless he finds a way to remove Eidolon, will end up receiving upwards of 10 damage done to him by the 2 mana Eidolon. That is solid. And very fast :)
I think it's exile, discarding the spirit guide for mana would be OP and I would run it along with lavamancer in any deck I could... XD But I see what you're saying, I just think it's a bit too win more in my opinion, those spirit guides could be more burn spells or creatures, hell I'd love to see them play keldon marauders instead! :D
Jessie is correct. They are there to increase the % of a turn 3 win. When most are doing it turn 4 or 5. Mind you this usually does win on turn 4 or 5 but it does happen on 3 more often now.
Gotcha, well hey then that makes sense! :D I've seen painter decks in legacy do something similar, trying to make a turn one or two blood moon effect to shut the opponent out of casting spells, so I understand the concept for sure! :)
kiln fiend?
wat duz this deck specilize in?
Killilng you as fast as possible.
cool.
Magus of the Moon instead of Blood Moon.And I wouldn't include Gitaxian Probe just for the Windspear. If you had Guttersnipe or at least one more creature with prowess, maybe, but not in the current build. Don't focus that much on that rare god-hand-win! It will happen very rarely and trying too hard to do it that fast will cost the deck consistency. You might be able to pull off that 3rd turn kill here and there but lose a lot more other games. Which will actually increase the average number of turns you need to kill in addition to lowering your win percentage. Unfortunately it is a good way to make it front page, so ...
I don't care about the 2 life so having Gitaxian Probe is essential playing with a 56 card deck which is, In it's self is bettering my chances of what I want not to mention its a graveyard filler for Lavamancer.
Magus is significantly worse than blood moon because it is removed much easier than blood moon (dies to bolt), but if you are looking for more creatures that would be good in this deck, I'd agree with Puschkin on adding them.
That's why I suggested him. While he is easier to get rid of, he is a Blood Moon that can swing. For the same mana you also get a dude - and while he is easier to kill, the opponent has other creatrues to kill as well. Moreover, IF the opponent has a Disenchant type of card in hand, it will become useless if you don't give him targets for it. Finally, chances are that the opponent won't be able to play his solution once he hits play (and if he does, he didn't do his job anyway).
Maybe add Cinder Pyromancer or a Flame Javilin for a possible late game? I know that Cinder Pyromancer will slow you down dramatically but it could be something to add for casual play or multiplayer.
This isn't the type of deck suited for multiplayer and trying to make it multiplayer would mean serious modifications which ultimately morph this deck into something very different.
Well said Pushkin thanks for fielding that one. In addition if my opponent isn't dead on turn 6 or 7 something went horribly wrong anyways. When I reference late game with Banefire my meaning turn 6/7.http://www.mtgvault.com/maniacalmaniac/decks/legendary-multiplayer/this is the link to my crazy multiplayer deck which is a lot of fun and off the wall. so this deck wouldn't be a option.
Maybe I'm missing something, but why are you running the blood stained mires in a mono-red burn deck? I understand fetches are a great way to shuffle your library (especially useful in legacy brainstorm/sylvan library strategies), but it doesn't seem to make sense here as none of the cards seem to synergize with the grab and shuffle. From what I can tell you would just be pinging yourself for a mountain which is not the best call for a potentially suicidal deck. I guess you could be trying to thin the deck, but it seems to make more sense to cut the lands down to 18 with the low curve if you're afraid of flooding out. By doing this, you essentially add 5 more cards which could be used for another vexing devil, lightning ball, and hellspark elemental (if they're modern legal I'll be honest I get the line between modern and legacy blurred a lot). Obviously, if you are going to take an above recommendation to turn the deck rakdos, the blood stained mires gain use and this whole point is irrelevant. Also note, I am a major league scrub when it comes to this game so I tend to miss a lot of intricate points.Excellent deck though. I've given it a few proxy runs with friends and have had a blast.
For no other reason then being graveyard filler for Grim Lavamancer. It's so fast that the 1 ping truly doesn't matter but having one extra card in there on turn 4 or 5 for the when happens.
If fueling lavamancer is the main objective wouldn't more low cost burn spells or swing and sack creatures work just as well? It doesn't look like the deck needs to be routinely thinned out the extra attacker or burn spell would really strain an opponents already suffering resources. I would recommend 19 mountains and more one trick ponies but different strokes for different styles.
There is no extra attacker or burn spell, It's taking advantage of the lands already in the deck . Why not make 4 of the basics fetches utilizing them for a possibility not so much as a main objective. Your recommending the same amount of lands which I already have with no possibility of helping lavamancer. Simply to save 1 to 4 life, 4 being very unlikely. As well there is already 15 "1 trick ponies" not counting the 3 Devils.
Yeah I realized that after reading the comment my math count was off on the lands to keep the deck at 60. Oops. Meant 17 lands and 2 more creatures or burn spells. Again though it comes to down to preference and I'll admit I'm biased against fetches and feel the lavamancer wouldn't be hurt too bad in this altered case. Eh take these comments for what they are the opinion of a casual player who only does the occasionally FNM or prerelease for competitive events.
i don't get the purpose of bloodstained mire when you don't have any swamps
Feeding the Lavamancer and thinning out the deck. They should have been Polluted Mire, though, so he can add a single Island which would give him the option to hardcast those Probes.
The reason It doesn't say Scalding Tarns is simply B/C I don't have any, yet. That said I've never played a game where I wanted to use open mana to hard cast a Probe, yet. When that happens I'm debating on adding blue to removing the Reforge the Soul and Browbeats and play treasure cruise.
I would also replace the lavamancers with Delver