A Faster Creature Burn!!!!!!!!

by ManiacalManiac on 07 October 2014

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (4)


Instants (4)

Artifacts (4)


Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

BURN BURN BURN BURN BURN BURN BURN BURN BURN BURN BURN BURN BURN

How to Play

I have to say. I loved seeing Monastery Swiftspear, the 1 drop haste with Prowess. If opponent doesn't have answer or blocker on turn 2, 9 damage is easy by playing a bolt and a pump.

Turn 1- Mountain, Monastery Swiftspear swing for 1 - 19 to go.
Turn 2- Mountain, Bolt for 3 - 16 to go, Brute Force, Gitaxian Probe. Swing for 7 - 9 to go.
Turn 3- Mountain, Triple Bolt for the win! LOL OK, that would be the God hand but it's also Possible on turn three with different Combinations of other cards. If not your opponent isn't feeling too confident saying go again.

Deck Tags

  • Burn
  • Fast
  • turn 3
  • Modern

Deck at a Glance

Social Stats

18
Likes

This deck has been viewed 5,588 times.

Mana Curve

Mana Symbol Occurrence

040420

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for A Faster Creature Burn!!!!!!!!

Write comments Below. I would really like to know what the MTGVault community thinks of this.

0
Posted 07 October 2014 at 21:18

Permalink

It has my like, for what it is worth.
And nice to see someone trying to use Swiftspear.
The Loyalist is iffy, friend, because of his ability.
It doesn't seem very often that you will be able to use his battalion ability. Maybe I am wrong about that.

I love that you have Gitaxian Probe in your deck.
Most people do not use it as often as they should.
If I had several, I would put them in all my decks.
It is pretty much like running 56 cards in your deck, if you run 4 of them.

Plus your mana curve dictates you need draw spells. :)
So, good call with the Gitaxian Probe.

Would test the deck subbing out cards for Loyalist.

Good luck.

0
Posted 07 October 2014 at 22:03

Permalink

Will do he is Def the weakest card in here.

0
Posted 07 October 2014 at 22:06

Permalink

Grim Lavamancer or Young Pyromancer comes to mind :)

0
Posted 07 October 2014 at 22:09

Permalink

Yep your Right. Lavamancer all the way. After all it is one of my favorite cards.

0
Posted 07 October 2014 at 22:13

Permalink

Looks like it will be deadly :)
Tons of cards to use, put in your graveyard, and feed Lavamancer.
Goblin Guide for quick damage.
Your Swiftspear will almost definitely be pumped up every turn.

Only thing I might add now, in the Sideboard somewhere, would be something like Pyroclasm for creature hate. Against those pesky 1/1 token decks and Elves, and little Goblins.

:)

0
Posted 07 October 2014 at 22:49

Permalink

Honestly if you are going for creature burn I would add eidolon of the great revel; this guy spits out so much damage that you deal almost 8 or 10 before he gets killed usually! Also I would drop the leyline and blood moon main deck (dead cards against certain decks), the brute forces entirely, the reforge the souls/browbeats, and maybe consider splashing black for bump in the night (since you already have blood stained mires, why not?), as well as lava spike and flames of the blood hand for replacements for other cards. I run a burn deck (Mardu) so I thought I'd try to help out a fellow burn player. :D

0
Posted 10 October 2014 at 15:59

Permalink

Gotcha, you make fair points as well. I guess whatever seems good for your playgroup works for you, just trying to give you some tips that I thought may help. No prob, glad I could help! :D

0
Posted 11 October 2014 at 02:48

Permalink

You did Sir! You did!

0
Posted 11 October 2014 at 13:36

Permalink

I'm not understanding how Eidolon of the Great Revels is beneficial to you. You only have one card that is more than three mana. Everything you play is going to be doing damage to you. Or are you just hoping to have done enough damage that they can't play anything? By the way, Artful Dodge + Monastery Swiftspear may be a pretty deadly combo for you. You don't want them blocking, and she gets a buff from playing Artful Dodge.

0
Posted 16 October 2014 at 01:28

Permalink

The reason Eidolon is good is because it deals your opponent damage as much as it does to you. Mind you this may be bad if you are playing against a deck like tron where they cast stuff that is above three, but most decks in modern are within this range and eidolon will punish them; this is beneficial because you can output damage at a much higher rate than your opponent will be able to keep up with. I run four of eidolon in my burn deck and it does so much work for me, it usually is at least a 2 mana 6 damage if I can get an attack in which is amazing for burn. Also Maniacal, Monastary is amazing in this type of deck! I have been testing with two in my burn deck and she's an easy 3 damage on like turn three just by herself! :D

0
Posted 17 October 2014 at 12:26

Permalink

I figured as much, and it makes sense. It is just really risky. If they have ways of gaining life, it'll hurt you more than them. So is the nature of burn decks, anyways. You always want to slay them before they can put out big threats.

0
Posted 17 October 2014 at 14:41

Permalink

Right that's the mentality that I take when piloting a burn deck, smack them for as much damage as possible as quick as possible, really you are almost a suicide deck but you are trying to get them first... XD

1
Posted 17 October 2014 at 14:58

Permalink

Well said Maumau17.

0
Posted 17 October 2014 at 22:51

Permalink

And that my friends, to put my 2 cent in, is why something like Fireblast is greatness.
4 damage for free! Sack 2 lands. What is 2 lands when your highest spell is going to be 4 or less mana?
Plus the lands can be tapped.

Example

2 mountains.
Tap 1 to play Chain Lightning. Tap 2nd to play Lightning Bolt.
Sack both of those tapped lands to play Fireblast.

For 2 mana you just got yourself 10 damage done!!!
With a Furance of Rath in play, 20 damage.
Yippie.

0
Posted 18 October 2014 at 00:41

Permalink

This is very true and I very much like using Fireblast, alas it is not Modern. Tear

0
Posted 18 October 2014 at 00:44

Permalink

If Fireblast was modern legal I would be casting that card so hard... XD I would run 8, even though I wouldn't have enough mountains in my deck to make it viable... X3

0
Posted 18 October 2014 at 03:59

Permalink

No lies, Fireblast has won me more matches/games than all other cards combined.

0
Posted 18 October 2014 at 04:49

Permalink

It's such a good card, free 4 damage after unloading your hand seems pretty amazing! :D

0
Posted 18 October 2014 at 04:50

Permalink

Another Reforge the Soul would be nice, I know when I play burn I tend to run out of cards, Id consider cutting a Brute Force

0
Posted 13 October 2014 at 01:38

Permalink

I actually just cut it for 1 of the Eidolons. If I find myself running out of cards it will go back in.

0
Posted 13 October 2014 at 21:40

Permalink

Love the deck! Vexing devils are very fun! keep making cool decks!

0
Posted 13 October 2014 at 21:05

Permalink

Thanks man. :)

0
Posted 13 October 2014 at 21:39

Permalink

I disagree, Vexing Devils are only fun if you are playing them and if your opponent doesn't have a removal spell for them... XD

0
Posted 17 October 2014 at 12:27

Permalink

Regardless, your opponent is A) Forced to take damage every turn B) Forced to take 4 damage very quickly C) Forced to use of their important removal spells.

Forcing your opponent to have to answer to a card rocks.

1
Posted 17 October 2014 at 14:22

Permalink

As well in match ups when I sideboard Torpor Orb in, It's usually a 4/3 creature for 1. Since it takes the opponents choice away.
Again they are good Graveyard filling for Lavamancer.

1
Posted 17 October 2014 at 21:19

Permalink

Have you thought about Hellspark Elementals or Ball Lightnings? I run them in my burn along with spark elemental. My burn deck is a little old school and does need to get updated but Hellspark and Ball Lightnings are good to consider. I would also add another browbeat and drop Skullcrack completed and move eidolon of the great revel to the sideboard and add in 3 Lava spikes and some Balls or Hellsparks.

0
Posted 19 October 2014 at 15:48

Permalink

And while you are running those Lightnings and Elementals, run Reckless Abandon on them. Fun times.

1
Posted 19 October 2014 at 16:04

Permalink

Haha more like awesome times! I haven't seen anyone play that card in a LONG time!

0
Posted 19 October 2014 at 17:42

Permalink

oh man I'm so putting Reckless Abandon in my other Non-Modern burn deck. Which is more geared to it. It plays my Ball Lightnings and Hellsparks. check it out it's
http://www.mtgvault.com/maniacalmaniac/decks/fire-in-the-kitchen/

0
Posted 19 October 2014 at 17:46

Permalink

have been playing with the idea myself
http://www.mtgvault.com/falconpunch/decks/epic-modern/
suggest Keranos for issues of running out of cards, but it usually doesnt come to be an issue unless someone has some major control going on
my deck kills by turn 3, but can last longer if needed. still playing around with it

0
Posted 20 October 2014 at 06:16

Permalink

Nice deck man, I run burn myself but a much less creature heavy build. http://www.mtgvault.com/nashpeters/decks/bwr-burn-2/
I'm really torn as to whether or not i should try playing monetary swiftspear or not, have you had much luck with the card in your deck so far? I'd be really interested to find out more

0
Posted 20 October 2014 at 07:48

Permalink

Every time I have cast her she has done minimum 3 damage so it's almost a 3 for 1 card.

0
Posted 20 October 2014 at 21:14

Permalink

Why the spirit guides in the deck? They seem to be more of a combo card than a burn card...

0
Posted 21 October 2014 at 00:07

Permalink

Something like this, I would think:

Turn 1. Play Mountain. Discard Spirit Guide. Now you have 2 red mana to play 2 Goblin Guides.
Attack for 4 damage.
Very fast.

or

Turn 1. Play Mountain. Discard Spirit Guide. Play 2 red mana for Eidolon. Your opponent, unless he finds a way to remove Eidolon, will end up receiving upwards of 10 damage done to him by the 2 mana Eidolon.
That is solid.
And very fast :)

1
Posted 21 October 2014 at 00:29

Permalink

I think it's exile, discarding the spirit guide for mana would be OP and I would run it along with lavamancer in any deck I could... XD But I see what you're saying, I just think it's a bit too win more in my opinion, those spirit guides could be more burn spells or creatures, hell I'd love to see them play keldon marauders instead! :D

1
Posted 21 October 2014 at 00:48

Permalink

Jessie is correct. They are there to increase the % of a turn 3 win. When most are doing it turn 4 or 5. Mind you this usually does win on turn 4 or 5 but it does happen on 3 more often now.

0
Posted 21 October 2014 at 01:33

Permalink

Gotcha, well hey then that makes sense! :D I've seen painter decks in legacy do something similar, trying to make a turn one or two blood moon effect to shut the opponent out of casting spells, so I understand the concept for sure! :)

0
Posted 21 October 2014 at 02:18

Permalink

kiln fiend?

0
Posted 21 October 2014 at 05:12

Permalink

wat duz this deck specilize in?

0
Posted 23 October 2014 at 18:12

Permalink

Killilng you as fast as possible.

1
Posted 23 October 2014 at 18:26

Permalink

cool.

0
Posted 24 October 2014 at 05:26

Permalink

Magus of the Moon instead of Blood Moon.

And I wouldn't include Gitaxian Probe just for the Windspear. If you had Guttersnipe or at least one more creature with prowess, maybe, but not in the current build. Don't focus that much on that rare god-hand-win! It will happen very rarely and trying too hard to do it that fast will cost the deck consistency. You might be able to pull off that 3rd turn kill here and there but lose a lot more other games. Which will actually increase the average number of turns you need to kill in addition to lowering your win percentage.
Unfortunately it is a good way to make it front page, so ...

0
Posted 23 October 2014 at 20:02

Permalink

I don't care about the 2 life so having Gitaxian Probe is essential playing with a 56 card deck which is, In it's self is bettering my chances of what I want not to mention its a graveyard filler for Lavamancer.

0
Posted 23 October 2014 at 22:11

Permalink

Magus is significantly worse than blood moon because it is removed much easier than blood moon (dies to bolt), but if you are looking for more creatures that would be good in this deck, I'd agree with Puschkin on adding them.

0
Posted 24 October 2014 at 11:57

Permalink

That's why I suggested him. While he is easier to get rid of, he is a Blood Moon that can swing. For the same mana you also get a dude - and while he is easier to kill, the opponent has other creatrues to kill as well. Moreover, IF the opponent has a Disenchant type of card in hand, it will become useless if you don't give him targets for it. Finally, chances are that the opponent won't be able to play his solution once he hits play (and if he does, he didn't do his job anyway).

0
Posted 24 October 2014 at 16:46

Permalink

Maybe add Cinder Pyromancer or a Flame Javilin for a possible late game? I know that Cinder Pyromancer will slow you down dramatically but it could be something to add for casual play or multiplayer.

0
Posted 23 October 2014 at 20:12

Permalink

This isn't the type of deck suited for multiplayer and trying to make it multiplayer would mean serious modifications which ultimately morph this deck into something very different.

1
Posted 23 October 2014 at 20:28

Permalink

Well said Pushkin thanks for fielding that one. In addition if my opponent isn't dead on turn 6 or 7 something went horribly wrong anyways. When I reference late game with Banefire my meaning turn 6/7.
http://www.mtgvault.com/maniacalmaniac/decks/legendary-multiplayer/
this is the link to my crazy multiplayer deck which is a lot of fun and off the wall. so this deck wouldn't be a option.

0
Posted 23 October 2014 at 22:16

Permalink

Maybe I'm missing something, but why are you running the blood stained mires in a mono-red burn deck? I understand fetches are a great way to shuffle your library (especially useful in legacy brainstorm/sylvan library strategies), but it doesn't seem to make sense here as none of the cards seem to synergize with the grab and shuffle. From what I can tell you would just be pinging yourself for a mountain which is not the best call for a potentially suicidal deck. I guess you could be trying to thin the deck, but it seems to make more sense to cut the lands down to 18 with the low curve if you're afraid of flooding out. By doing this, you essentially add 5 more cards which could be used for another vexing devil, lightning ball, and hellspark elemental (if they're modern legal I'll be honest I get the line between modern and legacy blurred a lot). Obviously, if you are going to take an above recommendation to turn the deck rakdos, the blood stained mires gain use and this whole point is irrelevant. Also note, I am a major league scrub when it comes to this game so I tend to miss a lot of intricate points.

Excellent deck though. I've given it a few proxy runs with friends and have had a blast.

0
Posted 10 November 2014 at 00:07

Permalink

For no other reason then being graveyard filler for Grim Lavamancer. It's so fast that the 1 ping truly doesn't matter but having one extra card in there on turn 4 or 5 for the when happens.

0
Posted 10 November 2014 at 03:17

Permalink

If fueling lavamancer is the main objective wouldn't more low cost burn spells or swing and sack creatures work just as well? It doesn't look like the deck needs to be routinely thinned out the extra attacker or burn spell would really strain an opponents already suffering resources.

I would recommend 19 mountains and more one trick ponies but different strokes for different styles.

0
Posted 10 November 2014 at 06:03

Permalink

There is no extra attacker or burn spell, It's taking advantage of the lands already in the deck . Why not make 4 of the basics fetches utilizing them for a possibility not so much as a main objective. Your recommending the same amount of lands which I already have with no possibility of helping lavamancer. Simply to save 1 to 4 life, 4 being very unlikely. As well there is already 15 "1 trick ponies" not counting the 3 Devils.

0
Posted 10 November 2014 at 11:55

Permalink

Yeah I realized that after reading the comment my math count was off on the lands to keep the deck at 60. Oops. Meant 17 lands and 2 more creatures or burn spells. Again though it comes to down to preference and I'll admit I'm biased against fetches and feel the lavamancer wouldn't be hurt too bad in this altered case. Eh take these comments for what they are the opinion of a casual player who only does the occasionally FNM or prerelease for competitive events.

0
Posted 10 November 2014 at 16:03

Permalink

i don't get the purpose of bloodstained mire when you don't have any swamps

0
Posted 03 December 2014 at 04:27

Permalink

Feeding the Lavamancer and thinning out the deck. They should have been Polluted Mire, though, so he can add a single Island which would give him the option to hardcast those Probes.

0
Posted 03 December 2014 at 08:18

Permalink

The reason It doesn't say Scalding Tarns is simply B/C I don't have any, yet. That said I've never played a game where I wanted to use open mana to hard cast a Probe, yet. When that happens I'm debating on adding blue to removing the Reforge the Soul and Browbeats and play treasure cruise.

0
Posted 04 December 2014 at 01:05

Permalink

I would also replace the lavamancers with Delver

0
Posted 04 December 2014 at 01:06

Permalink