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U/W Mill Deck using Cast Through Time and Time Warp. Trying to find a way to get Cast Through time out b4 turn 7 without adding in green for mana ramp. Ideas for that, and the sideboard are welcome. Turn 1: Training Grounds Turn 2: Path and Trap Turn 3: Echo Mage Turn 4: Level Mage Turn 5: Path and Trap again AND Copy twice - won the game
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Walking Atlas is colorless. There's a popular combo in standard right now involving the Knight of the White orchid and path to exile. (knight comes into play find a plains, path the knight find another land.) Additionally there's also everflowing chalice.
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